Garry's Mod

Garry's Mod

gm_Disaster_Survival (Incomplete)
Showing 1-5 of 5 entries
Update: 18 Nov, 2018 @ 3:00am

Small update to fix the random wall i put in the middle of the map for some reason

Update: 17 Nov, 2018 @ 8:14am

Big update:
+Mudslide disaster
•Taking ideas to add debri but do have many ideas of my own
•12 random pieces of debri that can spawn
•New Gamemode type coming soon involving this disaster
•Slowly damages props that are under
•If you fall into the mudslide you wont be making it back to your creation


+Changed tornado smokestacks in hopes of fixing it(If it still doesnt work its going next update ;-;)

+Slightly shifted endurance mode times to make it possible to have 6 disasters at once

+Debug Button in admin room that at the moment does nothing but in future can be activated to allow users to test stuff out that im unsure about adding

+Started adding relays to manually force disasters(atm only 1)the command to do this will be "ent_fire relay_X trigger"
X being the disaster you want to forcestart

+Meteors should fall faster meaning they do more damage

+Meteors are next in line to be reworked

-Removed The scrapped tier 2 and 3 tsunamis to stop disasters not spawning

Update: 11 Nov, 2018 @ 2:02am

Small quick update:
-Slightly nerfed tsunami Height (But i still dont think its enough)
+Added endurance mode in admin room

Update: 10 Nov, 2018 @ 2:49am

Small update:
+Re-added tsunami (No warning text is intentional)
-Disabled Hurricane fog that caused an index buffer crash
+Slightly changed the tornado so it might appear (i think you may require half life 2 to see it)
+Now called gm_disaster_survival in singleplayer menu

Update: 2 Nov, 2018 @ 6:18am