Stellaris

Stellaris

Administrative AI [Now with Civics!]
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Update: 6 Aug, 2019 @ 6:24am

A moderately sized balancing patch! Smoothes out the inability of AI to fill out ruler jobs and gives a nerf to the special ruler jobs granted by the civics.
* Added a flat +0.25 robot pop assembly rate to Administrative AI authority to make empires that can't/won't build Robot Assembly plants eventually be able to get robots to fill out administrative AI jobs. The assembly rate bonus is small, but might be too powerful.
* Added a similar +0.25 robot pop assembly rate bonus to Administrative Terminal (Trade Engine's Branch Office building that provides robot administrator jobs) for reasons similar to above.
* Administrative Terminals can't be built on planets owned by empires that have banned robotic workers.
* Added a 1 energy credit/month upkeep cost to all administrator jobs for Administrative AI authority to balance out numerous advantages they get for free (including recent pop growth boost).
* Administrative AI civics that add ruler jobs for free (and via Administrative Uplink series of buildings) now additionally increase the administrator job upkeep by flat 1 energy per month and 50% energy per month. This is done to balance out strong effects from stacking these civics as the upkeep costs growth would be exponential with every such civic. Terror Engine and Backdoor Elite civics are exempt from these changes. At 3 civics like these, every administrator job will cost 10 energy in upkeep, for example.

Update: 5 Aug, 2019 @ 9:29am

* Halved Administrative AI spawn rates. Will monitor situation to see if the value works (since authority and civics code is a little weird in that regard) and to see if I need to adjust it further.

Update: 5 Aug, 2019 @ 1:57am

* Fixed Stock Algorithms not applying to the ruler when chosen during an upgrade.

Update: 7 Jun, 2019 @ 5:10am

* Added compatibility patch for Unofficial Hive DLC: Forgotten Queens (Namely, Mutualistic Behavior civic clashing with Trade Engine)
* Hopefully managed to get Personality Matrix's +2 Ruler Unity gain bonus to work more reliably
* Made the scary exclamation mark go away. Mod was still compatible with 2.3 before the update, but now the mod manager also knows that.
* Relaxed restriction on branch offices to allow Trade Engines to host branch offices on their planets.

Update: 27 May, 2019 @ 8:17am

* Merged Glavius AI changes to ruler job behavior for slightly improved compatibility.

Update: 26 May, 2019 @ 2:37pm

1.0

* Changed the way ruler's level transfers to the robotic avatars; instead of locking them at level 1 and applying traits that mimic the related benefits of higher levels, the ruler level up now forces the level of the other avatar-rulers to match instead. This should handle numerous issues, including the inability of scientists to actually study the Inifiniy Machine due to not being able to effectively reach level 5.
* Added several new civics available only to the Robotic Administration, which include 2 that provide a total war CB, one that provides special ruler jobs that allow organics to actually be rulers too sometimes and even a civic that unlocks megacorp-like gameplay for your robotic administration! Several of the new civics add special ruler jobs (available only to the robots as per usual) with their own uniquely powerful effects.
* Reworked Personality Matrix a bit to make use of the new mechanics; Personality Matrix additionally makes your rulers produce unity. Everyone loves their eternal leader and being able to talk to them personally sure is exhilirating! Or horrifying.
* Added Administrative Nexus building with 2 upgrades that adds administrator jobs. If you have special civics that add ruler jobs, the administrative nexus may add these too!
* Added a final ultimate upgrade project for level 10 administrative AI entities that finished other projects, allowing you a selection between +1 Civic Slot or +3 Bio/Robo pop trait points. Getting these useless generals upgraded now doesn't feel that bad!
* Rebalanced research point costs for trait upgrades to take into account the massive amount of research points we get since LeGuin
* Robot Administrator governments now start with Administrative AI and Robotic Workers technologies. To balance these early research options out, the empire gains a modifier slowing down robot pop assembly and research slightly for the next 5 years.

Update: 13 Dec, 2018 @ 11:49am

0.9.2

* Adjusted leader traits to prevent them from being removed when leaders hit levels beyond level 10. Note that this isn't possible to breach level 10 without other mods; the leaders won't scale with the ruler past level 10, but they will still keep the level 10 bonus.

Update: 11 Dec, 2018 @ 2:29pm

0.9.1

* Fixed global rulership apathy which resulted in organics refusing to take ruler jobs at all even without Administrative AI government authority.
* Adjusted robotic leaders spawned and controlled by the mainframe and prevented them from gaining levels on their own.

Update: 10 Dec, 2018 @ 2:55am

0.9

* Updated to LeGuin 2.2
* As a side-effect, the update may have fixed the issue with fanatic purifiers desiring to purge their own administrators.
* Added a new government type name for Shared Burden civic.

Update: 26 Nov, 2018 @ 2:14am

0.8.7

* Adjusted default starting policy for Administrative AI empires. They now start with the Integration Level of: None (Governors and Rulers only), with their scientists, admirals and generals still organic. Previously this setting was also set to different starting values based on your militarist/materialist ethics.
* Fixed an issue where leader pools aren't properly cleared of Administrator leaders when changing the Integration Level policy to a more organic one.
* The Mainframe now shouldn't just straight up give up on its advancement, claiming it got "Arrested Development". You can't have "arrested development" if you didn't arrest all of your developpers, silly AI, and that's what Machine Empires did.
* Fixed a bug that caused the pop on the planetary capital of your empire's capital to be always replaced with a non-upgraded version of a robot administrator even when a superior version already exists.

I'm still trying to figure out why fanatic purifiers purge their own robots, the bug will hopefully be resolved in the future!