XCOM 2
Mitzruti's Perk Pack
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Update: 24 Jun, 2024 @ 2:38pm

Fixed a bug that prevented Phantasmal Prison (and friends) from nomming AP on it's last turn. Spoilers: Vanilla Void Conduit is borked.
Fixed a Typo that prevent Fortress Smoke from working.
Fixed a bug with depth perception where it wasn't using some of it's modifiers.
Fixed Electric Bullet increasing Hack Def instead of reducing.
Replaced ShockKnife's Hack Def debuff with Electroshock.
StormFusil, StormSabre, StormRuneshot, StormBreath, ThunderDragonBreath, StormLanceShot now also inflicts Electroshock.
Patched free grenade abilities so they should also work with spark Ordanance Launchers.
Fixed being able to hack Stormriders who have Aegis by using certain abilities (ex. Spagetti Code) on a nearby robot.
Armour System, Healing Aid, Mighty Aid now also apply to Proficency Aid Protocol and Phlanax Protocol.
Made some adjustments so Volt-Type abilites can now be used with Psiamps. (provided nothing else is restricting them, ofc.)
There is now a config option to control the default RewardDeck for ammos and grenades added by this mod. (in XComMZPerkWeapons.ini)
Unscarred, when granted to units that don't have armour (typically enemies) will now treat them as having plated armour. instead of causing accessednone errors.
Added "Psychic" or "Kinesis" to psionic ability localizations to hopefully make it more clear what kind of hitcalc they'll use. (also in perklist.txt)
Added an extra condition to ControlUndead to prevent it's use on targets that have no base mobility.
Added electrical to the array of damage types medikits will remove effects of. (this is to cover Electroshock)

Added Electroshock Ammo and Grenades.
Added 25 new abilities.

Update: 24 Jun, 2024 @ 2:38pm

Update: 24 Jun, 2024 @ 2:38pm

Update: 15 May, 2024 @ 8:17am

Certain abilities that use Hack Stat Checks will now take the bonus from Skullmining into account.
Fixed an issue with Damage Conversion that was causing PlusOne to scale explosively, resulting in silly amounts of damage.

Update: 27 Mar, 2024 @ 6:26pm

Fixed Acid Spray not being able to damage fire-immune enemies.
Fixed a config error with MZPartnerFlank, which was probably preventing it from granting the flanking crit bonus.
Fixed an issue when Twin Fangs and Thunderclap cost 2AP when used with sniper rifles.

Update: 15 Mar, 2024 @ 12:20pm

added an extra check to dogpile & co that should help prevent them from murdering targets you literally just mind controlled.

Update: 8 Mar, 2024 @ 7:36pm

woops forgot to update the included perklist.txt

Update: 8 Mar, 2024 @ 7:25pm

SocialDynamo can now trigger off of multitarget crits. It will only trigger once per ability use tho.
Fixed TakedownShield not working. for multiple reasons. T.T
Fixed an issue where free grenades would not be usable if the soldier was getting launch grenade from the launcher instead of class abilities.
Fixed a bug where psiaim abilities had much lower accuracy than intended.
Adjusted converted damage to give more PlusOne instead of rounding. (ex 3+40% would give +1damage and 20 plusone instead of just +1damage)

37 new abilities. woo.

Update: 16 Dec, 2023 @ 11:47am

Fixed DogpileMeleeSlash having an action point cost. Oops.

Update: 30 Nov, 2023 @ 5:20pm

Removed the action point cost from Anger Strike that it wasn't supposed to have.