Total War: WARHAMMER II

Total War: WARHAMMER II

Impactful Magic 2 Reborn
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Update: 9 Aug, 2021 @ 2:29pm

Balance:
Venom Wave damage increased (it's all AP increase, so the "slight" increase should have a lot of effect)

Minor Fixes:
Fixed missing targeting rings for TK buff spells.

Update: 29 Jul, 2021 @ 10:34pm

Content:
Moved Ancestral Runes to the appropriate mod

Update: 28 Jul, 2021 @ 8:44am

Balance:
Once again Nerfed Master Rune of Wrath and Ruin.
Nerfed Rune of Spite (somehow, CA made the damage effect even stronger than I thought reasonable, probably because it's a 100% chance AoE DoT field, unlike warpstone armor, which is 18% chance)
Doubled damage of Lesser Banishment
(Possibly Redundant) Removed the extra vortex from the old bound Banishment spell.
Increased the size of Skullstorm

Update: 28 Jul, 2021 @ 8:22am

Ignore me - not all changes finalized properly

Update: 26 Jul, 2021 @ 3:53am

Balance:
Severely reduced damage of Master Rune of Wrath and Ruin.
Severely reduced the total effect of Master Rune of Oath and Steel.
Replaced the cooldown reduction effect of the Rune of Oath and Steel skills with a health bonus, as the ability is a passive.

Fixes:
Fixed incorrect stamina modifier on (Master) Rune of Slowness
Took further steps to bring back the old Rune of Oath and Steel functionality. Targeting ring should be once again available from the unit card and units should once again gain/lose the benefit of the rune based on location.

Personal Note:
Unfortunately, without completely rebuilding DLC17 rune abilities from the ground up, not a whole lot else can be done.This is not feasible due to compatibility and futureproofing concerns, not to mention the inordinate amount of effort for little gain.

Update: 18 Jul, 2021 @ 12:37pm

Balance:
Rune of Hearth and Home now provides charge defense, morale, and a minor ward save in addition to its previously minor effects

Fixes:
Swapped effected (sic) enemies with effected (sic) allies for forgefire
Removed CA's new negative stat effect for forgefire

Update: 18 Jul, 2021 @ 1:44am

Failed hotfix patch

Update: 17 Jul, 2021 @ 5:42pm

Content:
Updated Rune of Doom to ye olde mod verion of Rune of Doom

Fixes:
(Master) Rune of Oath and Steel has undergone more of its re-conversion to a passive effect. Rune casting within the first 90s of battle is now possible.

Update: 16 Jul, 2021 @ 6:15pm

Balance:
Completely reworked cooldowns, durations, and costs of most magic and magic items as a result of having to remake everything from scratch. Far too many changes to list.

Content:
Completely rebuilt mod from the ground up because of the amount that was broken due to the new schema
DLC17 magic, runes, items, and magical abilities added to scope of the mod

Update: 7 Apr, 2021 @ 3:22pm

Minor Fixes:
Fixed Scroll of Blast projectile audio

Miscellaneous:
Increased table priority