Stellaris

Stellaris

Supernovae - Cosmic Fury
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Update: 11 Oct, 2021 @ 10:43am

Fixed the "Imminent Nova" event firing a dozen times per empire (for real this time).

Update: 8 Oct, 2021 @ 12:16pm

Ringworld sections are no longer vaporized, merely rendered uninhabitable and irreparable.

Update: 30 Sep, 2021 @ 10:47pm

- Bugfix: The "Imminent Nova" event will no longer fire a dozen times per empire. This bug might happen one more time in existing saves if it's already been triggered, but after that it should be fixed for good.
- Stars will now visibly suffer a core collapse and shrink before going supernova.

Update: 25 Sep, 2021 @ 7:08pm

I forget, lol.

Update: 19 Sep, 2021 @ 2:21pm

- Updated to 3.1.
- Major rebuild to improve optimization and playability.
- Lots and lots of bugfixing.
- You can now see the date of the imminent supernova, rather than being limited to a day-by-day countdown.
- The two naturally-occurring Type II supernovas no longer use prescripted systems; they instead choose existing ones within certain criteria.
- Fixed the gamma-ray burst event chain not occurring.
- Improved and expanded the primitive ark event chain.

Update: 1 Jul, 2021 @ 10:53pm

Supernovae will now wipe out any Terraforming Candidates in the system (not that you could do anything with them anyway).

Update: 11 May, 2021 @ 7:25pm

The recurring nova system will no longer go nova if it's been destroyed by a Star Eater.

Update: 3 May, 2021 @ 9:49pm

Improved the mechanic by which players discover an imminent supernova (for real this time).

Update: 15 Apr, 2021 @ 3:28pm

- Updated to 3.0.
- Improved the mechanic by which players discover an imminent supernova.
- Added some new effects from Nemesis.
- Temporarily removed the Gaia World Hive Mind empire.
- The Ruined Dyson Sphere supernova system now has a ruined Mega Shipyard instead.

Update: 29 Oct, 2020 @ 4:11pm

- Updated to 2.8.
- Supernovae now destroy all archaeological sites in the system.