Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Overhaul Pt 1 (Modern Weapons)
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Update: 6 Sep, 2019 @ 11:23pm

Balance:
Drakefire pistoliers got their own explosion type now. Smaller and more AP-distributed than drakeguns. (Drakefire pistols still seem more effective against higher mass targets than low mass targets, may reduce projectile mass/explosion force)
Cannister shot irondrakes changed back to 12 pellets. Penetration increased. Spread increased 0.1 degrees.
Grapeshot fire mode for cannons: Spread decreased by 0.1 degrees.

Update: 1 Sep, 2019 @ 7:16pm

Fixed typo in recruitment table. Drakefire pistoliers can be recruited from the hangar as intended.

Update: 1 Sep, 2019 @ 1:26am

New gyrocopter types could not fire. Removed grobi guts from the guns.

Update: 1 Sep, 2019 @ 12:42am

Bug fixes:
Fixed UI bug for Drakefire Pistoliers, Cannon/Flame Cannon Gyros.

Balance changes:
Drakefire pistoliers dual wield now like every other pistol unit in the game.
- Drakefire pistol accuracy reduced (hopefully enough)
- Drakefire pistol impact damage changed to 1/3 normal/AP damage, will probably reduce explosion damage when I can be bothered to make a new explosion type just for the drakefire pistols
Irondrake canisters increased to 16 pellets thanks to continued underperformance at most ranges. May return to 12 pellets and tighten spread if this turns out to be overzealous.

Update: 14 Aug, 2019 @ 12:53am

Update:

Content:
- Added two Gyrocopter variants: Flame Cannon and plain ol' Cannon
- Both have reduced ranged compared to their land based counterparts to ensure that they aren't completely horrifying standoff weapon platforms.
- Drakefire Pistoliers added. Drakefire Pistoliers are a canon Ironbreaker unit that wields the eponymous weapons to burninate foes at ranges that the drakegun typically cannot reach. Cinderblast bombs not included.
- Shotgunners of various sizes and shapes added to Empire and Dwarfs
- Grapeshot ammo added to land-based cannons

Update: 3 Jun, 2019 @ 4:03pm

Content:

Added vampirate artillery abilities to mod (god I've been lazy about this)
Added ammo replenishment to entrenchment, ballistic callibration, and ballistic enchantment
Added effect radius to entrenchment and more powder

Balance:
Increased ammo counts for Salamanders (all three types), dorf miners (both types), ironbreakers (both types), deck dropper bombers, gunnery mob bombers, necrofex RoR, gyrocopters, and gyrobombers (both got +1)
Increased duration for ballistic enchantment and ballistic callibration (to reduce ammo spam)
Increased extra powder passive radius

Update: 11 May, 2019 @ 1:30pm

No idea what I did here. Bugfixes? Reupload?

Update: 20 Apr, 2019 @ 3:57pm

Balance pass:
Forgot about the whole weapons teams unit size being half of the listed number. Reinstated 32 unit size for warpfire throwers, added 5AP damage to hopefully bring them to parity with irondrakes.
Death globadiers have a serious friendly fire problem. Reduced explosion radius by 1m, increased explosion damage 10%. Globadiers should no longer delete your own units in melee as frequently.
Changed the explosive attached to the Master Engineer's projectile to more accurately reflect a dwarf carrying a BIG HONKIN HANDCANNON and to allow for less obstructive customization of the explosion component.

Update: 18 Apr, 2019 @ 6:59pm

Balance Pass:
Warpfire thrower team increased to 30 to account for lower ROF than irondrakes.
Gyrobomber/skyhammer bomb radius increased by 3m, normal damage removed, AP damage reduced 10%.

Mechanical changes:
Skyhammer bomb drop speed reduced 50%, spread increased 75% to add slight randomization to effectiveness/leeway in targetting.

Bug Fixes:
Warpfire thrower damage spread was reversed. Corrected.
Gyrobomber cannon damage accidentally reduced 40% in last pass. Corrected. Explosion damage is 5/20 normal/AP as intended.

Update: 18 Apr, 2019 @ 6:03pm

Balance pass:
Skaven globe unit size reduced to 40. Death globe AP explosion damage reduced to 20.
Warpfirethrower team size reduced to 28. Warpfire thrower team damage and explosion damage set to equal irondrake team damage.
Gyrocopter unit size increased to 6. Gyrobomber unit size increased to 2. Gyrobomber cannon damage reduced 20%.