Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Overhaul Pt 1 (Modern Weapons)
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Update: 18 Apr, 2019 @ 4:56am

Bug Fixes:
Removed the row containing doombolt stats in projectiles....
Corrected an incorrect value for warp lightning cannons.

Update: 18 Apr, 2019 @ 3:08am

Skaven Update:
Skaven phase 1 done.
Tentative values for skaven units and abilities added. Unit changes completed.
Warpfire throwers should perform equally to base irondrakes (maybe better, 5m explosion radius as opposed to irondrakes' 4m; check balance upon return from US).
Warplock Jezzailes damage values changed to 10/35 normal/AP for all 3 variants. Range untouched. Test unit viability after trip.
Ratling Gunners damage increased by 1/1 normal/AP for all variants. Range increased to 145/175/145 for base/specialROR/baseROR. Unit viability needs tested.
Doomwheel currently underperforming. Doubled ranged attack explosion, increased range 15m, reworked explosion damage. Test viability of changes!
Doomrocket army ability's impact damage reduced to 10000 AP. Ability requires complete rework, as present version is utterly absurd. Proposals: Reduce explosion radius from 40m to something reasonable, reduce count/radius of secondary shrapnel explosions, and/or change primary and secondary, and tertiary explosion damage to less insane numbers.
Poison wind globadiers reworked. Normal damage removed. AP increased to 50. May increase bonus vs large and drop AP damage back down a touch. Need to test unit viability under both conditions.
Death Globadiers reworked. Removed all impact damage. Explosion radius doubled to 6m. Normal explosion removed. AP explosion set to 25 damage. Testing required to ensure friendly fire is not too severe.

Lizardmen phase 1 and 2 done.
Salamanders buffed. Range upped to 135/200/135 for base/ancient/baseROR. Explosion radius increased 1m for all. Viability test necessary.

Old content balance pass

Empire free company brought into line with vampirate pistol mob. Range increased to 110m, damage to 16/4 norm/AP.
Gunnery wight throw abilities have been diverged. Pyromaniac is now for wide area damage (10m exp. 18/10 damage), Bomb Throw radius decreased to 8m. 20 damage removed, 10 AP added. Should function as moderate area wounder. Cackle fruit radius reduced to vanilla value of 5m, all normal damage removed, AP set to 50.
Queen Bess radius increased to 15 due to doomrocket's existence. REVERT CHANGE IF YOU EVER FIX DOOMROCKET.
All dwarf and empire explosive artillery reworked again... Explosion radii generally increased by 1m again, explosion damage reduced to compensate.
Gyros reworked again.... fighter payload increased to 6m explosion, damage slightly reduced. Gyrobomber and skyhammer bombs increased to 9m (from 6m). Explosion damage components reworked. Gyrobomber's cannon spread has been increased by 20%, explosion increased by 1m again, explosion damage components reworked....again. Gave skyhammer an additional 2 bombs per salvo.
Changed flamecannon explosion damage ratio (50/40 normal/AP damage from 70/30).
Changed trollhammer torpedo explosion damage ratio (100% AP now).
Tweaked blasting charge and cinderblast bomb damage ratios. Miners should perform slightly better now without ammo increases.

Update: 5 Jan, 2019 @ 2:15pm

Final version with added explosions table.
Explosions values generally increased by 1m, explosion damage reworked, gyros reworked.
Various bugfixes occurred in previous releases on this date and the prior date.

Update: 5 Jan, 2019 @ 1:35pm

Update: 5 Jan, 2019 @ 1:30pm

Update: 5 Jan, 2019 @ 8:29am

Update: 5 Jan, 2019 @ 7:23am

Update: 4 Jan, 2019 @ 4:36pm

Update: 4 Jan, 2019 @ 1:01pm

Update: 7 Dec, 2018 @ 2:51pm

Actually put in the time to add tentative values for vampirates. Values unknown after 5 months.