Sid Meier's Civilization VI

Sid Meier's Civilization VI

Slower Pace
Showing 21-30 of 31 entries
< 1  2  3  4 >
Update: 3 Dec, 2018 @ 9:43am

V1.7
-Stronger city state to avoid rush
-Early era last longer
-City are more easly displeased
-Displeased city loose loyalty faster

Update: 1 Dec, 2018 @ 4:52pm

V1.6.3
-Adjusting minors

Update: 30 Nov, 2018 @ 10:03am

V1.6.2
-Update bonus for great scientist

Update: 28 Nov, 2018 @ 5:25pm

V1.6.1
-Fix a bug that cause Boost to have old value

Update: 28 Nov, 2018 @ 5:18pm

V1.6
-Increasing the pace of Science and Culture after Industrial Era
-Decreasing Eureka and Inspiration from 33 to 30
-Reduce points needed for Ages
-Reduce length of Era accordingly to the increasing pace
-Advance tech/civics cost less and outdated ones more
-Reduce bonus gold for IA

Update: 28 Nov, 2018 @ 1:35pm

V1.5.2
-Minor change in values

Update: 28 Nov, 2018 @ 9:44am

V1.5.1
-Some patch for Steam Workshop

Update: 28 Nov, 2018 @ 9:41am

V1.5
-Faster spread of religion
- Decrease cost for civics after World Era (120% -> 115%)
- Increase cost for civics before World Era (80% -> 85%)

Update: 28 Nov, 2018 @ 3:14am

V1.4 :
-Changing Eras points needed
-Helping tall in Golden Age
-Changing Great Person science points
-Changing Early tech cost
-Changing Era duration
-Changing Advance Era Tech cost
-Changing Past Era Tech cost

Update: 28 Nov, 2018 @ 1:57am

V1.3 :
- Increase of AI buffs