XCOM 2
[WOTC] Jet Packs
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Update: 30 Jan, 2019 @ 10:33pm

Attempt to fix Chinese translation's encoding.

Update: 24 Jan, 2019 @ 7:33pm

Added simplified Chinese translation by zxc2008.

Update: 21 Dec, 2018 @ 4:36pm

At a request of a patron, added an easter egg... Clue: HL_BonnieTyler

Update: 16 Dec, 2018 @ 1:09am

Added French translation by zetmerguez.

Update: 8 Dec, 2018 @ 1:31pm

Improved performance when Dynamically Deploying soldiers as much as it was possible. It's now possible to set which Tech is required for Dynamic Deployment. Mod is now out of beta.

Update: 3 Dec, 2018 @ 10:55pm

Fix to stop multiple Booster Jets from appearing in Proving Grounds.

Update: 2 Dec, 2018 @ 7:28am

Minor fix to previous update.

Update: 2 Dec, 2018 @ 7:20am

It's now possible to specify in XComJetPacksSchematics.ini which "artifacts" are required to build Booster Jets. These "artifacts" can be things like corpses and elerium cores. The ADVENT MEC corpse and autopsy are now used by default for Booster Jets MK1 and Archon autopsy and corpse are used for the upgraded version.

Update: 1 Dec, 2018 @ 3:09pm

Added more configuration to Dynamic Deployment - you can now allow to deploy extra soldiers above the maximum squad size, and you can also specify how many soldiers you deploy per turn. I have fixed the Visualization to allow that.

You can also specify how many actions freshly spawned soldiers get, and which kind.

Update: 29 Nov, 2018 @ 7:33am

Elerium Jets no longer require original Booster Jets, but cost more and require an Archon corpse.