Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: 23 Jul @ 7:13am

Sneaky Update 0.9.6.19e
🌸 Firstbloom 🌸: Since the event was delayed and it requires a bit more of effort to start (Spoiler: A certain relationship level with Clan Amberstone), we've decided to let it active for a bit longer than usual!
Tried a more robust fix for the issue that caused the final dialogue of certain events to be repeated (Firstbloom & Frostfeast)
Decoy traps now have 20 charges for "spin attacks" (more like a defense when they get hit) that will also, sometimes, cause enemies to cower; these spins must be "recharged" by the engineer after they're spent, however the decoy trap will still function as a decoy until it is destroyed, only without this added effect.
Fixed an error caused by decoy traps, they're now safe (and fun) to have and use! Please note: existing decoy traps will still cause issues and not have the updated features!
Feeding animals is now higher priority than crafting; hopefully this will help Shepherds care for the herds more efficiently
Tweaked the sound volume of the new combat soundtracks further
High quality crops or plans will now display the names of their "authors" as "Fertilized by... " or "Cultivated by... "
Job Promotion and Level Up bulletin messages will now support HTML tags (like line breaks).
Fixed an error that made it so buffs that have evolved into other buffs would not carry their "source" data over. For example: If an enemy was hit by several fire arrows and got a bigger fire debuff - and died from it - it wouldn't recognize the Archer as the "source" of its kill and would drop neutral loot instead of loot recognized by the user's auto-loot setting.
Lightning strike from thunderstorms will no longer destroy trees that are owned by a player. Decorators, rejoice!
Fixed an error where Marble Gates were opening all wonky
Fixed an a typo that was preventing Yarn from being understood as an undesirable ingredient so it doesn't get used on top of thread.
Ogre bones are now an undesirable ingredient for "Any Strong Bone", large animal bones will be preferred instead.
Fixed a material typo that broke one of the porcelain chair recipes when Fine Cloth was introduced.
Fixed a null error on the work order component caused by certain buffs that could inject AI.

Update: 2 Jul @ 12:14pm

- Firstbloom: Fixed some typos within the quest and added a `(x3)` to the recipe for Dyes.
- Firstbloom: Potentially fixed an error that could allow the final dialogue for the event (and also for Frostfeast!) to be triggered again after the final celebation had already occurred.
- Firstbloom: Potentially fixed an issue where the campaign would destroy itself before giving the player their last reward, causing an error.
- Firstbloom: Fixed an issue that allowed the Northern Alliance to hunt and kill the Determined Poyo, breaking the Firstbloom questline... Sorry, dear Poyo!
- Added a new filter option for thatching on stockpiles and general storage. No longer will you have to use the "Any Plants" filter!
- Added new (and somewhat metalinguistic/funny) titles for killing the main bosses more than one time.
- Improved the alert messages of animal raids (when playing as the Northern Alliance) to more correctly reflect the animals of the biome you're playing on. For example: when Skunks (Highlands) come, it won't say "A gaze of raccoons..." anymore - it will say "A surfeit of skunks..." now. Yes, a collective of skunks is called a surfeit. Cool, right? Today we all learned.
- "Amberstone Teapot" and the "Finely Crafted Tea Set" now count as fancy decorations.
- There are now supply container filters for serving kegs, pitchers, teapots and coffee pots. They can be found under "Brewing Ingredients". Time to optimize your breweries!
- Slightly raised the volume of the two recently added combat track for harder enemies (Something Bangin' and Something Clangin')
- Made it so all doors and fence gates will now be automatically replaced if destroyed, even if placed freely (not part of a building);
- Fixed an issue where "Large Animal Doors", even if part of a building, would not be replaced if closed and then destroyed by enemies.
- Fixed a small and harmless error that could be caused by the transform component.
- Potentially fixed a couple of issues that caused certain customization options to disappear when creating your roster. There might still be some situations where this happens, it's an ongoing effort!

Update: 25 Jun @ 12:05pm

Sneaky Update 0.9.6.19c
- Firstbloom: Performed general improvements and fixes to the "Egg Hunt" encounters, hopefully avoiding some of the awkward situations for egg spawns. The encounter can be force-finished through the Debug Tools' Campaign Browser as well, now.
- Added bed reservation for Fighters! Similar to traveler or medic beds, these can be defined when choosing a bed owner. Fighter beds will be preferred by those with combat jobs and while they'll still get a minor happiness debuff from sleeping in a shared bed, it will be lesser than the one on civillian beds.
- Changed some instances of the word "Combatant" to be "Fighter" so it's more consistent with other parts of the UI and text that called them Fighters and not Combatants.
- Tweaked the values of negative and positive thoughts related to sleeping. Hearthlings should now be more sad if sleeping in shared beds or outside, but happier if sleeping in good beds! Hopefully this should encourage providing proper shelter even further.
- Hearthlings with the "Loner" trait will now also get a low happiness debuff from sharing a bedroom.
- Resting in bed when wounded or hurt will now reduce sleepiness (as if they were sleeping) instead of increasing it, hopefully avoiding funny situations where hearthlings wake up after recuperating and fall asleep on the ground right next to the bed.
- Changed it so Daily Reports won't come until you've chosen a town banner. (Tier 1)
- Clerics will not train anymore when preferring to use scepters! (Sorry, sheep! We didn't know you were suffering violence...)
- Fixed an issue that happened whenever skeleton wolves were affected by the new "Swept Off" debuff from polearms.
- Properly fixed an issue where the quality of ingredients was not being applied to transformed items. For example, using a high quality "Curdling Mix" would result in cheese with no quality, but no more. A new era of high quality artisanal goods approaches!
- Fixed issue that caused animals from being auto-slaughtered even when the pasture was set to maintain the maximum number

Update: 19 Jun @ 11:37am

**HOTFIX 0.9.6.19b**

- Fixed an issue that caused "Bundle of Wool" to not be recognized as "Any Wool" and "Bolt of Woolen Cloth" to not be recognized as "Fine Cloth" in crafting.
- Fixed the pictures of a couple of Candledark recipes that were broken due to a file location change.

Update: 17 Jun @ 4:28pm

Small fix to guarding posture

Update: 17 Jun @ 11:57am

Too long!
Read them on our official Discord server or here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-19-firstbloom/43079/211

Update: 16 Nov, 2024 @ 2:07pm

- (Candledark) Candledark has now been **disabled**! Remember that if you have already started the event you may continue normally. Additionally, we have a *mod* on **Steam Workshop** that allows you to play Candledark *whenever you want!* You can find it here: <https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3101043217>
- (Candledark) The "Bitten" wound that turns a hearthling into a Vampire Thrall lasts a bit longer now (more than a day), giving the player a slightly larger window to save their citizen!
- (Candledark) Enemies can now drop "Bog Butter", which means they can now drop all three ingredients for the medicine that treats vampire bites. Additionally, these ingredients have an increased chance to drop.
- You can now toggle certain objects that require manual lighting (firepits, fireplaces...) to not be lit automatically. This includes the Candledark Spirit Bonfires, so you may *pause* the quest at will now! Please note that some objects will not allow toggling, like the town's Hearth.
- Fixed the completely underwhelming price on the "Hunk o' Hard Coal Pile".
- Fixed an issue that prevented the tooltips from certain weathers from being shown, like the "Titanstorm" or the "Under Siege" weathers.

Update: 31 Oct, 2024 @ 6:45pm

Sneaky Update 0.9.6.18c
- (Candledark) Fixed the missing feet on some Vampire Thrall costumes.
- (Candledark) Fix to Charmed Brooms being invulnerable to damage but still attracting the enemy's attention. They should no longer attract them (but remain invulnerable).
- The CPU/Processing bar has been significantly improved and it will now display a real-time, short graph of the processing power usage, giving you a more advanced tool to better observe the behavior and performance of your game, hopefully assisting you in finding a sweeter spot. It also has some new features like filtering the data shown (by clicking the different categories);
- Improved the way recipes with broken ingredients (or ingredients with incorrect catalog data) is handled; They should no longer trigger an error although they will still show up on the game's log.
- Fix for Hunting merchants that were bringing fish sometimes.
- We've fixed an issue that prevented animals from being able to eat from raw fish meat or kibble when these objects were on the ground and not in a container.

HAPPY CANDLEDARK!

Update: 9 Oct, 2024 @ 8:20am

Hotfix:
- Fixed Candledark Wards. Oopsie!

Update: 8 Oct, 2024 @ 9:18pm

- Version fix
- Community Shrine update