Kenshi
Minor Factions Amplified
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Update: 14 Apr, 2019 @ 12:42pm

-Created new campaigns based around factions rampaging to get their leader back, if kidnapped and imprisoned, for the Skeletons, Bele'coz, Dune Renegades, Hiningenteki Hantas, Holy Nation Outlaws, and Hook Raiders.

-Added in game starts for the following factions: the Skeletons, Hook Raiders, Highlanders, Narko's Disciples, Dune Renegades, Bele'coz, and the Hiningenteki Hantas.

-Added in new farms and wells to the Hub, Sakar, Kopek, and Shraff.

-Reworked civilian ai packages in several created towns, to adjust for newly created farms and wells.

-Added in a hydroponics farm in Narko's Refuge.

-Adjusted Narko's Refuge town squad spawns' priorities.

-Added an imprisonment trigger on various created minor faction leaders including Kraz, Jeremiah, Yoshinga, Hooch, Basilisk, Fuji, and Harenga. In order to have them attack other NPC factions if they happen to capture and imprison their leader.

-Added in neutral escorting similar to the United City biome patrols to the Narko's Disciples, Skeletons, Anti-slavers, and Flotsam Ninjas.

-Adjusted Tech Hunter and Shinobi Thieves to properly coexist with the United Cities.

-Set various robotic limbs for Hooch, Basilisk, Mizuchi, Wyvern, Mick, Narko's Priest, Shane, Big Darkbrow, Fuji, Harenga, Terron, and Daymond.

-Added in a lorebook for the Frontier Tamers.

-Added in allied biome escorts for the Narko's Disciples, Skeletons, Anti-slavers, and Flotsam Ninjas.

-Adjusted some created campaigns' ally triggers.

-Various small tweaks and fixes.

Update: 30 Mar, 2019 @ 11:33pm

-Small fix for The Hub bar not spawning in the proper building.

Update: 29 Mar, 2019 @ 8:21pm

-Small fix.

Update: 29 Mar, 2019 @ 6:05pm

-Added in new conditional campaigns for the Kral's Chosen, Band of Bones, Rebel Farmers, Mongrel, Flotsam Ninjas, Free Traders, Empire Peasants, Swampers, Blackshifters, Grayflayers, Twinblades, and Swamp Ninjas.

-Added in a "Secret Distillery," akin to the "Secret Drug Farm," owned by the Stone Rats in the Burning Forest.

-Added in a "Swamp Blackmarket" in the far southeastern edge of The Swamp, owned by the Twinblades.

-Altered the Shem Blackmarket to be owned by the Hounds.

-Added Impaler Armor to Kraz the Unsane and a select few minor faction leaders.

-Fixed Black Dog HQ town, so that it no longer inaccessible.

-Adjusted flee rates on all created minor factions.

-Tweaked some campaigns to have the faction take control of the assaulted player's outpost, particularly for campaigns where the player is the assaulting faction's enemy.

-Added in bounties to specific leaders in order for correponding factions to become the players ally. This was done for the Deadcat, Narko's Disciples, Holy Nation Outlaws, Skeletons, Dune Renegades, Hook Raiders, Bele'coz, Hiningenteki Hantas, Shek Kingdom, The Holy Nation, United Cities, and the Flotsam Ninjas,

-Added in Flotsam Village-like dialogue upon first entry for the Narko's Refuge and the Narko's Disciples, for Sakar and the Bele'coz, as well as for Shraff and the Dune Renegades.

-Added in much new dialogue to the Narko's Disciples, particularly their officers.

-Adjusted some building replacements for the Narko's Disciples.

-Added faction colored holy chest plates(in heavy, medium, and light) to The Hub armor vendor.

-Added faction colored variations of the samurai armor and the holy chest plate(both in heavy, medium, and light) blueprints to the Great Library's vendor list.

-Various small tweaks and fixes.

Update: 16 Mar, 2019 @ 5:57pm

-Added in the "Kobura Syndicate" Martial Artist late game faction, along with their own outpost high in the mountains in the SE.

-Livened up the Scraphouse and gave them an actual defensive force with turrets included.

-Added in new weather events in the Deadlands biome, including an occasional intense fog similar to the fog islands.

-Added in several new weather events in the Shem biome, including rolling fogs and steaming lakes.

-Added a "blackmarket" into Shem.

-Adjusted all created faction leaders to have a meitou version of their chosen weapon.

-Adjusted Tech Hunter campaigns' announcement dialogue to prompt properly.

-Adjusted some relations associated with the Highlanders, Holy Nation Outlaws, and Hiningenteki Hantas.

-Various small tweaks and fixes.

Update: 15 Feb, 2019 @ 2:46pm

-Adjusted all created territorial campaigns to be conditionally based upon being allied to a corresponding facion or not.

-Added in the ability to pay off any minor faction's created territorial campiagns, if the announcing raid leader is interrupted with dialogue by the player.

-Overhauled the Cannibal Hunters. They are now much more brutal due to their dealings with cannibals, up close and personal.

-Cannibal Hunters now have a bounty hunter set up in The Bastion that will buy any cannibal you bring in for 75 cats each bounty.

-Added in all new mid to late game Tech Hunter campaigns that are conditionally based around the player's tech level.

-Moved the Dune Renegades pacifier from Brink to World's End.

-Updated Shem Settled Nomad village with walls, gates, and proper defenses.

-Adjusted the Holy Nation Outlaws and the Shek Kingdom to fully be allies based out of necessity and geography.

-Various small tweaks and fixes.

Update: 4 Feb, 2019 @ 6:38pm

-Bast spawns have been overhauled to fine tune the pitched battle chaos in the biome.

-Overhauled the changes in The Hub to control the chaos, more in line with other vanilla towns, instead of resembling Shark.

-Made all the shopkeepers in The Hub part of the Holy Nation Outlaws.

-Overhauled the Highlanders, giving them 3 "waystation-like" outposts(One in the Border Zone, One in Okran's Valley, and One in Shem).

-Removed Highlander spawns from all non-allied faction towns.

-Fixed Highlander bounty hunting ai that would cause their bounty patrols to stand in a random spot aimlessly.

-Swamp gate guards were fixed and a few swamp town spawns were adjusted, along with swamp recruits now showing up properly.

-Overhauled and revamped some minor swamp village town overrides. Swamp towns can now be taken over by bandits, eventually, if all the swamp gang leaders are killed.

-2 gates, along with corresponding gate guards, were added to Shark.

-Various small tweaks and fixes.

Update: 22 Jan, 2019 @ 8:39pm

-Added in two new ruined Berserker Villages in Berserker Country under the control of the Berserkers.

-Added in a ruined Shrieking Village in the Shrieking Forest under the control of the Shrieking Bandits.

-Added in a new fishman race as part of the Fishmen faction in the Floodlands. Additionally, a headquarters was added along with biome spawns and nests in the Floodlands.

-Added in Gusoku Armour to a few created faction leaders.

-Increased Cannibal camps and spawns in Bast.

-Adjusted the ownership of the three northernmost ravaged hamlets to the Rebel Farmers.

-Adjusted remaining hamlets to be under the control of the Empire Peasants.

-Town overrides were overhauled throughout the Bast biome to make for a more dynamic and chaotic battlefield.

-Various small tweaks and fixes.

Update: 18 Jan, 2019 @ 3:52pm

-Tweaked and overhauled the created war campaigns for the created factions.

-Created war campaigns for all the minor created factions that trigger only if they are your ally. For example, Narko's Disciples will now rally to reinforce your outpost in the event of various Holy Nation war campaigns(such as Wrath of God).

-Added in a war campaign for the Narko's Disciples to march to your outpost, in the event that you have Countess Basilisk imprisoned.

-Adjusted the bounties on various characters, to give further reason to bounty hunt, in order to raise your relations with certain factions.

-Adjusted some created faction squads' ai packages to ensure they were not set up to attack enemies and neutrals, instead of just enemies.

-Adjusted skeleton animal traders to become wandering traders in the Deadlands instead of being a resident of Black Desert City.

-Adjusted the Skeleton HQ building in Black Desert City, by adding in a new building texture.

-Created new metal building replacements for the Skeletons.

-Various small tweaks and fixes.

Update: 16 Jan, 2019 @ 2:50pm

-Fleshed out the Anti-slavers faction, giving them their own police force and legal system.

-Small tweaks and building additions to Spring and World's End.

-Tweaked some created faction and minor faction town spawns.

-Various small tweaks and fixes.