Hearts of Iron IV

Hearts of Iron IV

Acme Iron Hearts Corp - Overhaul (Not Updated)
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Update: 6 Dec, 2018 @ 6:08pm

New icons for all support companies!
Fixed Spanish into more appropriate for national localisation
Fixed nationalist Chile to be more appropriate national localisation
Fixed French National Focus Tree - You will now be able to get rid of disjointed government.
Fixed French National Focus Tree - Uneven military/civilian building slots for Indochina
Fixed "Ultimatum to Finland" Tree. It will no longer puppet finland - instead a chain of events will fire in replica of a "peace talks" - Finland has the options of: Surrender Karjala (when losing war slightly), Surrender Karjala, Salla and Petsamo (when losing war - but not being overrun), Surrender Karjala, petsamo and Salla and become a puppet (when losing war totally), Fight on (sisu) (always possible), Suggest Status Quo Ante Bellum (always available - but unlikely for AI to accept), Proclaim Greater Finland (when you controll all of russian Karelia, Murmansk Oblast and the state of Leningrad - AI might accept when surrender progress high).
Increased "ultimatum to Finland" time perios from 63 to 90ish days - the winter war was just over 3 month long - so they now should coincide a bit better.

Update: 5 Dec, 2018 @ 5:32pm

minor quickfix

Update: 5 Dec, 2018 @ 2:32am

minor quickfix

Update: 4 Dec, 2018 @ 7:27pm

Fixed Polska/Polski localisation error
Fixed Error with Soviet Union - when going trotsky event would eventually fire with another civil war.

Update: 4 Dec, 2018 @ 6:56am

Minor Bug & values Fixes

Update: 4 Dec, 2018 @ 4:13am

Localisation for each country in their native language (with special characters removed for stability)

Update: 3 Dec, 2018 @ 5:38am

Initial Upload

Update: 3 Dec, 2018 @ 5:10am

Included Lamp's Eqpt Icons by 电灯弗里曼
Included Unique Support Eqpt Icons by 电灯弗里曼
Slighted tweaked AI values

Update: 3 Dec, 2018 @ 1:10am

Minor fix for AI condition resulted in unintented consequences.

Update: 3 Dec, 2018 @ 12:29am

-Improved AI on numerous fronts:
-The AI will now consider entrenchements, trickle back and other stats when designing divisions
-The AI will now receive new divisions with appropriate supports and the likes when new technologies have been researched.
-The AI has new 'generic' templates that apply to all factions which it will attempt to create. These include 10 support divisions
-The AI has added bonuses for gameplay. These are one-offs and are intended to help 'push' the AI into a more challanging and better gameplay direction for the player.

-Included placeholder icons for new techs (temporary until new icons have been created)
-Included localisation for new tecks
-Support divisions have increase organisation - this is reduce organisation penalty when fielded more than 2-3 support divisions and thus making it viable to have all of them
-Military Police will 'buff' the organisation level of a divisions, thus making it a lot more viable support.
-Localisation for new support "basic" divisions has been added.
-Minor nations mostly start off as neutral. this is to increase the "randomness" factor of each campaign.