RimWorld

RimWorld

Nuclear Energy
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Update: 6 Jul, 2021 @ 3:21am

Update on 7/6/2021 12:21:53 PM

- Updated the mod to the 1.3 version of the game

Update: 8 Apr, 2021 @ 10:55am

Update on 4/8/2021 7:55:36 PM.

- Finally added a dedicated workbench for refining uranium, as doing it at a biofuel refinery did not make any sense
- Added some quality of life changes, such as bulk crafting of components and uranium, and also allowing you to continue crafting of them (like components and guns in vanilla game) in case your colonist is interrupted.
- Some minor changes to resource costs.

Update: 15 Aug, 2020 @ 8:31am

Update on 8/15/2020 5:31:11 PM.

Updated to 1.2 version.

Update: 28 Feb, 2020 @ 9:18am

Update on 2/28/2020 6:17:55 PM.
Changes:
- Made textures of items slightly better (smoother shading)
- Added 1.1 support
- Changed mod preview image

Update: 10 Jan, 2019 @ 11:39am

Update on 1/10/2019 8:39:29 PM.

Fast rebalance update, because I made some mistakes:

- Small reactor produces 6750W of energy
- Normal reactor produces 25500W of energy

Update: 10 Jan, 2019 @ 11:29am

Update on 1/10/2019 8:29:11 PM.

Tweaks:

- Small reactor output buffed up to 6250W (from 3500W)
- Small reactor now costs more to build (50 plasteel changed from 25, 350 steel from 250, 8 components from 5)

- Normal reactor output buffed up to 25000W (from 12500W)
- Normal reactor now costs more to build (125 plasteel changed from 50, 15 components from 10, 700 steel from 500)

Changes:

- Added a nuclear symbol to the texture of all reactors
- Changed the texture of uranium to a much, much better one(they no longer are in lab flasks. What was I even thinking when creating old texture? Lol!)

I hope it feels more balanced now!

Update: 16 Dec, 2018 @ 4:51am

Update on 12/16/2018 1:51:03 PM.

- Giant Reactor's size changed from 16x16 to 12x12 because the previous size couldn't hold a roof in a mountain
- Containment wall steel requirement changed from 50 to 20
- Stronger containment wall steel requirement changed from 100 to 40

Update: 9 Dec, 2018 @ 7:05am

Update on 12/9/2018 4:00:45 PM.

This is a MAJOR update!
Mod got updated to version 1.0

Normal reactor tweaks:

Reduced cooling systems requirements from 3 to 2
Reduced power output from 15000W to 12500W

Small reactor tweaks:

Increased power output from 2000W to 3500W
Replaced cooling systems to small cooling systems. They don't require the C.S. AI


Giant reactor tweaks:

Reduced cooling systems requirements from 6 to 5
Increased plasteel cost from 150 to 200
Added advanced components to the building recipe - you need only one.

Refined uranium tweaks:

Changed the requirements of silver to 40
Changed the requirements of uranium from 30 to 25
Changed the requirements of steel from 15 to 20
Changed the stack limit from 5 to 4 to better match the texture
Reduced work to make from 2500 to 1500


Cooling components:

Added a plasteel requirement - 1 per component
Reduced work to make from 300 to 200


Liquid Injector:

Changed market value from 80$ to 120$







General Tweaks:

Each reactor now does different damage upon explosion. In before they did the same damage as a grenade meaning
the explosion could be easily stopped by any brick wall. Now that's not the case here.




New things:

Added a strong wall and door that is able to stop an explosion of a normal reactor (you need to research it first)
Added a very strong wall and door that is able to stop an explosion of a giant reactor (you need to research it first)
Added small cooling systems. They don't require the AI, take less time to make, weigh less,
are worth less in terms of silver, their crafting recipe takes 70 steel, 8 components,
80 silver, 20 plasteel, 1 liquid injector and 1 liquid tank


Notes:
I've changed the mod name, so if you had it activated before it will deactivate automatically. All you have to do is activate it again.
I hope this update doesn't break your saves!