Stellaris

Stellaris

Dynamic Difficulty - Ultimate Customization
Showing 41-50 of 52 entries
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Update: 10 Oct, 2019 @ 11:41am

Update: 6 Aug, 2019 @ 8:13am

adding strike craft fire rate to ship weapon damage modifier, see discussion

Update: 11 Jun, 2019 @ 12:24pm

Fixing crisis spawning without bonuses. They will now get them one day after spawn (earlier didn't work, sorry) instead of at the end of the year/the next time you close my menu event.

Update: 5 Jun, 2019 @ 9:38am

updated to 2.3.*
no changes

Update: 6 Mar, 2019 @ 11:36pm

added eternal empire as a type of fallen empire

Update: 3 Feb, 2019 @ 3:36am

added fire rate modifier

Update: 8 Jan, 2019 @ 10:44am

fixing ancient description error regarding npc bonuses

Update: 3 Jan, 2019 @ 11:28pm

Updated to work together with the extension. This update does produce a few warning on game start, but afaik nothing while the game is running (those missing events are inside an "if" that only fires if the event is not missing, i.e. the extension mod is activated). Those warning are unavoidable.

Update: 22 Dec, 2018 @ 4:26am

Bugfix default scaling mode: If you were using this in a game before this fix, re-apply the default scaling mode to fix the bug in a running game.

Update: 21 Dec, 2018 @ 2:14pm

Added optional randomness in difficulty