Don't Starve

Don't Starve

Save Equipment Slots
Showing 11-18 of 18 entries
< 1  >
Update: 24 Jan, 2019 @ 12:47pm

v1.4.1
  • Config option Reserve Saved Slots now has 3 options:
    • If Free Slots: Saved slots will only be reserved for their items while there are other free slots available in inventory or backpack. This was the old "Enabled".
    • Always: Saved slots will always be reserved for their items. It means saved slots are considered "full" whenever other items are picked up, so will either be empty or contain one of their saved items.
    • Never: Saved slots will never be reserved for their items. This means other items can occupy a saved slot, but will be moved out of the way when a saved item can go there. This is the default behavior.
  • Controller: all saved items of a slot can now be cleared when pressing LB + RB in the inventory management screen (RT).

Update: 16 Jan, 2019 @ 12:14pm

v1.4.0
  • New config option "Apply To Items": allows you to save slots of more than just equipment.
    • Equipment (default)
    • Equipment + Food
    • Equipment + Healing (e.g. Healing Salve, Spider Gland)
    • Equipment + Food + Healing
    • All Items (every item in the game)
  • New config option "Disable Save Slots Key": pressing this key will prevent any slots from being saved. Can be useful when manually moving items around when you don't want to change any saved slots.
    • - none - (default)
    • alt
    • ctrl
    • shift
    Please note these keys are used by the game as well (inspect / split stack) and when held do not always allow you to also drag & drop items. Make sure to free up the key you configure for this mod if it does not work.

Update: 10 Jan, 2019 @ 11:36am

Note: v1.3.0 - v1.3.6 were all focused on DST and only released for that game.
With v1.3.7 the versions are once again in sync.
Only changes that are relevant for DS since v1.2.0 are listed below.

v1.3.7
  • A controller can now be used properly with this mod. UI when backpack is equipped and moving items around has been fixed.
  • Images of equipment (built-in + mod ones) are now loaded using the game's global "Prefabs"-cache rather than a custom solution, should be more reliable and stable.

If you notice any regressions after v1.2.0 please let me know in the comments.

Update: 23 Dec, 2018 @ 2:44am

v1.2.0
  • Added DST support
  • Added configuration option Reserve Saved Slots. When enabled (default = disabled), new items are only put in saved slots when there is no other free slot available in the inventory or backpack. Otherwise, the saved slots will remain empty unless occupied by their saved equipment.

Update: 19 Dec, 2018 @ 12:23pm

v1.1.1
  • Blocking items will be moved away and/or equipped in some uncommon scenarios where that did not happen before to make space for a saved slot item.
  • Removed unused directory images/ and its contents from the mod directory.

Update: 15 Dec, 2018 @ 11:01am

v1.1.0
  • Unequipping an item will now equip a second copy of that item (so swap the two) when you have another copy of that item in its slot. This already happens when two different items share a slot.
  • Some additional defensive constructs in code to make it more resilient

Update: 15 Dec, 2018 @ 7:38am

v1.0.1
  • Fixes a crash in a certain scenario involving equipment items that do not have the "finiteuses" component.

Update: 15 Dec, 2018 @ 1:25am

v1.0.0
  • Initial release