Don't Starve Together

Don't Starve Together

Save Equipment Slots
Showing 11-20 of 26 entries
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Update: 30 May, 2019 @ 2:12am

v1.6.0
  • Slot icon opacity and scale are now configurable. Defaults are set to 75%/75%.
  • When an item icon is missing for whatever reason a fallback icon is rendered instead.

    Update: 26 May, 2019 @ 12:14pm

    Note: v1.5.2 was only released for the DS version of this mod.

    v1.5.3
    • Fixes preview images of items introduced with the "Return of Them" update (currently in beta) not showing above their saved slot.

      Update: 22 Apr, 2019 @ 12:51am

      v1.5.1
      • Client Mode: The active item (= item at cursor when e.g. cooking) is no longer returned to the inventory when another item is picked up or created.

        Update: 21 Apr, 2019 @ 1:06am

        v1.5.0
        • Disable Save Slots is now a toggle rather than hold-to-activate.
          • This change is mainly aimed at users who want to save only a few specific items, e.g. Twigs and Logs. This can now be achieved by setting "Apply To Items" to "All items" and simply toggling the save slots behavior on to save Twigs and Logs to their slots, then toggle it off for the rest of the game.

          Update: 19 Apr, 2019 @ 1:39pm

          v1.4.2
          • Fixes a crash related to Boat Equippable items

            Update: 24 Jan, 2019 @ 12:47pm

            v1.4.1
            • Config option Reserve Saved Slots now has 3 options:
              • If Free Slots: Saved slots will only be reserved for their items while there are other free slots available in inventory or backpack. This was the old "Enabled".
              • Always: Saved slots will always be reserved for their items. It means saved slots are considered "full" whenever other items are picked up, so will either be empty or contain one of their saved items.
              • Never: Saved slots will never be reserved for their items. This means other items can occupy a saved slot, but will be moved out of the way when a saved item can go there. This is the default behavior.
            • Controller: all saved items of a slot can now be cleared when pressing LB + RB in the inventory management screen (RT).

            Update: 16 Jan, 2019 @ 12:20pm

            v1.4.0
            • New config option "Apply To Items": allows you to save slots of more than just equipment.
              • Equipment (default)
              • Equipment + Food
              • Equipment + Healing (e.g. Healing Salve, Spider Gland)
              • Equipment + Food + Healing
              • All Items (every item in the game)
            • New config option "Disable Save Slots Key": pressing this key will prevent any slots from being saved. Can be useful when manually moving items around when you don't want to change any saved slots.
              • - none - (default)
              • alt
              • ctrl
              • shift
              Please note these keys are used by the game as well (inspect / split stack) and when held do not always allow you to also drag & drop items. Make sure to free up the key you configure for this mod if it does not work.

            Update: 10 Jan, 2019 @ 11:28am

            v1.3.7

            CM = Client Mode
            MS = Master Simulation

            • CM: Implemented "Reserve Saved Slots" configuration option. When enabled, new items are placed in non-saved slots first if possible, so saved slots will be reserved for their equipment. This is mainly done to prevent users from accidently consuming some item that has been placed in a saved slot when pressing a hotkey when the item is not there.
            • CM: Big improvements in moving items around for all situations but mainly the more rare ones (i.e. multiple copies of the same type of equipment, shared slots etc). Slot resolution is now applied recursively like in MS so picking up 1 item will reshuffle as many other items as necessary and all will end up in their optimal slots. Before this change only the first blocking item would be moved optimally.
            • CM: durability of items is now tracked again which is used in resolving blocks like in MS. For some reason we cannot read durability directly anymore as far as I could tell and listening events had to be set up. Example of usage in resolution: an Axe with 100% is now moved away from its slot when an Axe with 50% is coming in so we can deplete the 50% one first. This always worked like this in MS but now in CM as well. This behavior will be made configurable for all versions in the future.
            • Images of equipment (built-in + mod ones) are now loaded using the game's global "Prefabs"-cache rather than a custom solution, should be more reliable and stable.

            Update: 3 Jan, 2019 @ 11:17am

            v1.3.6
            • Image Previews are now positioned correctly when playing with a Gamepad when a backpack item is equipped, and update their position correctly when the backpack is dropped / picked up later.
            • Fixes saved slots not updating when using a Gamepad to move items and the game being in a kind of paused state (happens in Don't Starve vanilla when pressing RT).

            Update: 2 Jan, 2019 @ 11:12am

            v1.3.5
            • Fix for crash after using the Celestial Portal to change character
            • Client Mode - Fix for items ending up as active item rather than in their destination slot when equipping an item to make space
            • Client Mode - Fix for not moving an unequipped item to its saved slot from backpack after unequipping it when inventory is full