Garry's Mod

Garry's Mod

zs_obj_vertigo_v25
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Update: 13 Dec, 2013 @ 12:14am

None Provided

Update: 10 Dec, 2013 @ 1:43am

v13
Compiled on normal.
Added hints.
Players can no longer block the first door opening at reception and the electric fence bit.
Changed water texture in 2 sections to help against fps drops.
Added a temporary clip to stop humans messing with drawbridge.
Electrified water now does 2 damage.
Clipped the transformers at the first radio section so humans don't go on top of them.
Repositioned zombie spawn at wooden elevator section and changed transformer to poison zombie.
Modified the office cubicles design so it makes more sense for zombies.
Fixed helicopter going through building at one stage.
Fixed helicopter textures not working for if you didn't use hl2.
Fixed a zombie spawn never actually getting used at debris course.
Increased delay for zombie door to break by 3 seconds at electric water.
Fadescale and fog changes.
Other small stuff.
Properly pakratted helicopter texture.
Glass at swimming pool section is now breakable for the undead.


Elevator Section
Added bloated zombie transformer at zombie spawn related to elevator
Props will now get destroyed if in elevator.


Wooden Elevator Section
Two fence pieces now get destroyed when wooden elevator gets called.
Removed the barrels.


Flooding Section
Modified how humans escape in hopes of making it more fair.
Placed a metal sheet in front of the fence facing zombie spawn.


Finale
Removed a pipe at entrance of the finale section to make it easier for humans to get going up.
Changed the ladder at finale section from hl2 entity to css brush to make it easier to go up.

Update: 9 Dec, 2013 @ 3:06pm

None Provided

Update: 23 Sep, 2013 @ 8:09am

None Provided

Update: 30 Aug, 2013 @ 10:14am

v12
Damage multiplier has been reduced to 1.50 from 2.0.
Fixed props being unnailable in two sections of the map.
Removed the deadweight cube maps which greatly reduced size of file.
Changed the ladders at the elevator and scaffolding section.
Doing objectives such as progressing, breaking boards and using buttons will give those players points depending on what it was (5-15).
Removed some loose ceiling tiles and the two blue cubicles because I hit brush limit.
Added each crafting item.
Added some extra area portals to improve fps.
Tweaked fading scale on props to improve fps and hopefully reduce crashes.
Added a sledgehammer outside.
Fixed the first elevator being called too early.
Adjusted the zombie spawn at the first helicopter section.
Added clips at the metal sheets that slowely open, the clips are disabled once they fully open.
Added Bloated Zombie transformers at a specific section of the map.
Added a trigger_push at the collapsing rock section so players dont block it.
The checkpoint times for the flooded and final section have been set to 1 minute.
Remove the aegis at the pipes.
The door after climbing the pipes opens 10 seconds early.
Removed the second fence layer at checkpoint to stop people barricading there.

Update: 17 Aug, 2013 @ 3:30pm

Update: 16 Jul, 2013 @ 12:12am

v11
The couches that block the way now are timed to blow up after a couple seconds
Scattered a couple weak weapons and stones
Placed 2 aegises
Fixed a weird window
Added playerclip at the cubicles where players could jump in and get trapped
Fixed up the area portal mess that was probably created on decompile
Fixed music playing at the cost of removing some sounds from fire and other ambient ones
Added better playerclips for the long staircase that goes all the way up
Wave 1 is now default time to give players more time to join and rack up points

Update: 14 Jul, 2013 @ 9:09am

Update: 14 Jul, 2013 @ 6:15am