Garry's Mod

Garry's Mod

JED's Pokemon Content
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Update: 14 May, 2019 @ 6:28pm

Added some more viewmodel/hull changes.
Added a coiled up sequence to milotic

Update: 12 May, 2019 @ 12:45pm

Fixed issue with umsg variables being read in the wrong order.

Update: 11 May, 2019 @ 7:40pm

Fixed an incorrect ACT_ENUM

Update: 11 May, 2019 @ 4:28pm

Updated Galvantula anims to include animations to set your holdtype to while you're attacking (The sequences have the suffix "_attack", )
- There is also a gesture "battle_special_hold_start" that is meant to be played when you switch your holdtype to use these animations. (Of course, all this requires the use of PAC3)

Viewmodel and collision are now altered for Eevee, all eeveelutions, lopunny, and absol playermodels (This will will have an effect when using playermodels from other addons)

When Hull (collision box) dimensions are changed, jump height may be increased to allow the same height when crouch jumping

Update: 7 May, 2019 @ 5:21pm

Adjusted some milotic animations

Update: 6 May, 2019 @ 12:46pm

Added 'forward' attachment to Galvantula and Milotic so that their spawnicons render a headshot
When spawning as Galvantula, the player's collision hull and viewmodel height are adjusted. (This may mess with other addons that do something similar, please let me know if it does)
Made Galvantula hold weapons in front of its face

Update: 29 Apr, 2019 @ 6:40pm

Adjusted Milotic's orientation.
Added head yaw and pitch movement to Milotic
SWEPs now are bonemerged properly to the Milotic's head (This was done with the visual effect of a certain watergun swep in mind)

Update: 28 Apr, 2019 @ 6:47pm

Added Milotic Playermodel
Fixed a bug with the Nurse Joy SNPC

Update: 24 Apr, 2019 @ 2:13pm

Tweaked frames per second on the Galvantula walk animation

Update: 24 Apr, 2019 @ 11:36am

Updated Galvantula model.
- It now functions correctly without pac when walking, standing, running, or jumping.
- Fixed some movement animations so that poseparameters would work properly