Total War: WARHAMMER II

Total War: WARHAMMER II

Soul's All Faction Officers Revival
Showing 1-10 of 10 entries
Update: 23 Jun, 2020 @ 2:48pm

1) Battle entities, battle personalities and variants have been updated to the new form
2) Vampire Coast has Deck Droppers removed(for now until issue reported in past can be confirmed, and/or fixed)
3) Giant Slayers should now use the Slayer officer instead of having none
4) Summoned Skeleton Warriors for Tomb Kings should now have an officer.
5) Order of Norsca units in db optimized for future updates
6) Tested Vanilla Post Grom Update all factions custom battle

MASSIVE thank you to ihKu47 for figuring out the CTD on load since Grom update.
Without them current version of mod would simply not exist.
Everyone please give them your thanks and check out their awesome Revisited version of Officers mod too!

Update: 12 Sep, 2019 @ 7:18pm

Update: 22 Jan, 2019 @ 6:59pm

2.3a
Minor tweaks:
-Removed 2h rifle from VC zombies/made a new variant for them
-Employed "sneaky git" tactics for goblin foot officers (I moved them to the back of their units like the Skaven officers. Seemed more fitting)

Update: 12 Jan, 2019 @ 11:25am

2.3 Update:
*Vampire Coast now has themed officers for Zombies
*Added Officers for Depth Guard, and Syreens (in-game resources, custom variants to come)
*Expanded Norsca officers, all main infantry have officers now

Update: 29 Dec, 2018 @ 7:22pm

2.2a WEF Custom Battle CTD hotfix:
*Selecting few WEF units in custom battle load out menu caused mod to CTD, fixed now

Update: 29 Dec, 2018 @ 12:00pm

Image update

Update: 29 Dec, 2018 @ 11:43am

Update notes for 2.2:
*All Officers now have matching battle entity profiles for their units, in other words speed shouldnt be throttled by officers anymore
*Added Sartosa Free Company Officers
*HEF Sea Guard Officer replaced with default HEF officer for now
*Tweak few officer choices in order to clean up db, ie Tomb Kings have been re-ordered and no longer simply share entity stats of Vampire Counts units.

This will be last update for a little while from me(aside from hotfixes for bugs here and there), going to brain storm on VC choices, and deal with real world stuff for couple weeks here at least before can put hours into testing, etc this mod deserves for any version.

Happy New Year/Holidays, yadda yadda everyone!

Update: 28 Dec, 2018 @ 1:47pm

New Image

Update: 28 Dec, 2018 @ 1:14pm

2.1 Revival (Dec 28/18):
- May notice Vampire Counts have sent down some of their zombie captains to bring order to rabble of the Vampire Coast(placeholder for now, prob tweak the variantmesh a bit, see can't get em' a pirate hat but otherwise just Seb's Vamp count zombie officer)

Update: 27 Dec, 2018 @ 11:46pm

OG Upload ya'll
First testing/2.0 Revival Beta (Dec 28/18):
- Mod loads
- Confirmed in custom battle loads Seb's original work so far
- Campaign loads/old save loaded(Running Festag Beta)
- Starting to work on VC officers, eta mid January, having trouble just tossing in Vamp placeholders in meantime tho :(