Arma 3
Emitter 3Ditor
Showing 21-30 of 30 entries
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Update: 29 Jan, 2020 @ 3:48am

v 1.025.04
- FIXED: CTD when using 'global' or 'drag' attach
- FIXED: game update 1.96 broke loading scenario with emitters into Eden (because couple of ancient unnoticed bugs in this tool..)
- FIXED: several minor to medium attach related bugs occurring in certain situations
- FIXED: global attach was detached after return from preview
- FIXED: after returning to eden/loading a scenario into eden tool ui 'leaf menu' could get unresponsive
- FIXED: 'drag attach' could stop working after selecting 'new scenario' while tool running
- FIXED: selecting unsupported widgets could cause error message(s)
- FIXED: starting the game directly into the editor with scenario including emitters was broken
- FIXED: the 'coffee mug' progressbar could get stuck on full
- FIXED: after returning from preview some tool keybinds could stop working
- FIXED: attribute emitter database was not stored correctly
- FIXED: single trigger sync with several emitters could get broken when returning to eden
- FIXED: 'drag attach' was attaching to mouse position instead of the dragged emitter position
- FIXED: 'drag attached' emitters would lose their attach when returning to Eden, if synced with trigger
- FIXED: detaching/desyncing would fail with a scripting error
- FIXED: changing effect of a attached emitter would fail with a scripting error
- FIXED: 'Always start with 3DEN' and 'Always start hidden' preferences were not working as intended
- FIXED: Tool's init was called multiple times on Eden launch
- FIXED: When editing a keybind a modifier key could not be properly set by pressing the key on the kb
- FIXED: using the 'revert' button from the prefs leaf showed a wrong message box

Update: 7 Oct, 2019 @ 11:32am

Update: 7 Oct, 2019 @ 11:24am

v 1.025.03
- FIXED: removed a debug systemChat spamming
- FIXED: deleting emitters was partially broken by 1.94 game update
- TWEAKED: version number was not shown correctly

Update: 17 Sep, 2019 @ 6:02am

v 1.025.02 (the tool prefs still show 1.025.1..)
- FIXED: Moving emitters was broken by 1.94 game update
- FIXED: Grouping emitters to set was broken by 1.94 game update

Update: 25 Apr, 2019 @ 9:13am

v 1.025.01
- FIXED: Synchronizing 'attribute emitter' lightsource to a trigger was not functioning properly
- FIXED: Synchronizing any placed emitter (non-attribute emitter) with a trigger was not functioning at all
- FIXED: some leftover systemChat when using global attach

Update: 22 Apr, 2019 @ 12:14pm

v 1.025:
- ADDED: Emitters inserted with this tool now have basic interaction with Zeus; emitters can be moved, deleted and toggled on/off. Refer to the manual for detailed information, page 74.
IMPORTANT NOTE!!: Zeus scenarios made with version 1.024 have to be loaded into Eden and re-exported for these changes to take effect in that scenario. !!
- ADDED: custom keybinds setup for all possible tool kb shortcuts, refer to manual page 75
- ADDED: values on number and array data fields on the tool UI can now be adjusted with the mousewheel. Refer to the manual for more details, page 77
- ADDED: a warning prompt about High Particle Quality setting and possible 'DX11 ERROR BUFFER MAP FAILED' CTD

- FIXED: Entering any data in array fields could cause scripting error popups
- FIXED: Data validation on the particle editor 'position' field was broken
- FIXED: The 'Special' leaf would show diag_exe-only texts when selected while light emitter selected
- FIXED: several 'in-game' functions were returning wrong/faulty data
- FIXED: in some situations triggersync would fail causing a tool error note to display repeatedly if loading scenario with emitter/trigger syncs was attempted
- FIXED: deleting emitters would corrupt a database resulting in scenario that could not be loaded into Eden
- FIXED: deleting triggers did not clear all related databases properly
- FIXED: saving scenario (in Eden, ofc) would save all triggers in it into the emitter triggersync database even if none of them were synced to any emitter
- FIXED: setting up multiple "attribute emitters" for an object (not the default emitter set) would result in emitters created "untoggled" (name shown red, not emitting anything)
- FIXED: copy/pasting non-emitter object(s) and then selecting an emitter object would delete the selected emitter object (actual emitter would still stay emitting in Eden)
- FIXED: renaming emitters after loading a saved scenario into Eden caused a script error and thus was not functioning properly
- FIXED: Detaching an emitter did not reset 'position' to [0,0,0]
- FIXED: lightsource 'Attribute Emitters' would not show up in-game, and upon returning to Eden would also appear missing.
- FIXED: The tool 'Safe Mode' was not functioning as it should
- FIXED: changing emitter name and then changing it back would trigger the "name already taken" notification even thouugh name no longer taken
- FIXED: in some cases a "Error Type Number, expected Object,Group,Display (dialog),Control,Task,Location" could show up
- FIXED: synced trigger namespaces were not stored correctly
- FIXED: syncing triggers did not function after previewing
- FIXED: most non-numeric keys would trigger datavalidation on array data fields
- FIXED: after mission load using <backspace> to hide Eden UI (and thus tool UI) and then unhiding UI would result in ghostly non-working tool UI

-TWEAKED: A 'low level' chance on how the tool databases are stored into the mission.sqm. Is a possible source of trouble so please report anything that doesn't work (like loading up mission made with 1.024 into the editor)
-TWEAKED: The way emitters are handled on mission init in MP, should be way less "server melty". Proper JIP handling also added (was "horror" prior).
-TWEAKED: Scrolling pulldown menus with mouse wheel etc should no longer cause intermittent zooming of the Eden edit area
-TWEAKED: Manual/Eden Tutorials updated with info on the recent additions.

Update: 6 Jan, 2019 @ 9:37pm

Version number stays the same, no code changes:
- included the HNEG_emed_scenario_functions, forgotten from initial release..
- a slight update on the pdf manual

Added stringtables at Github if someone wants to do translations:
https://github.com/hneg/emed_translations

Update: 5 Jan, 2019 @ 1:04am

1.024

Update: 4 Jan, 2019 @ 1:56am

Update: 4 Jan, 2019 @ 12:20am