Garry's Mod

Garry's Mod

Revenge Of The gBalloons!
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Update: 24 Sep, 2022 @ 3:13am

Version 6.6.2-alpha.5

Update: 24 Sep, 2022 @ 2:16am

Version 6.6.2-alpha.4

Update: 24 Sep, 2022 @ 1:45am

Version 6.6.2-alpha.3

Update: 23 Sep, 2022 @ 9:08pm

Version 6.6.2-alpha.2

Another pilot test of fixing localized strings containing control characters

Update: 23 Sep, 2022 @ 8:44pm

Version 6.6.2-alpha.1

Pilot test of fixed localized strings containing control character 0x0d, which messes up UI elements

Update: 11 Sep, 2022 @ 4:38am

Version 6.6.1

General:
+ Infinity, negative infinity and NaN values are now displayed properly when commatized

gBalloon Spawner:
+ Added more wave hints

RotgB Game SWEP:
+ Tower placement is no longer possible when the hologram is red
+ Fixed holographic display becoming red even when the func_rotgb_nobuild is disabled

Anti-gBalloon Towers:
+ Fixed upgrade prices not updating while the menu is open

Rainbow Beamer:
* 6th upgrade "Orbital Friendship Cannon" active ability will now only have reduced particles if more than one fully upgraded Rainbow Beamers are present
+ 6th upgrade "Orbital Friendship Cannon" active ability will now produce less screenshake if more than one fully upgraded Rainbow Beamers are present
- 7th upgrade "Dyson Sphere" ability cooldown reduction decreased from 30 seconds to 15 seconds
+ Fixed 8th upgrade "INFINITE POWER!" not inflicting additional damage when ability is triggered multiple times

RotgB Func Nobuild:
+ Fixed Start Disabled KeyValue not working

RotgB Difficulty Logic:
+ Fixed an error that would occur when Difficulties to Remove KeyValue is nil

Update: 26 Aug, 2022 @ 11:36pm

Version 6.6.0

General:
+ Numeric separators can now be localized

Anti-gBalloon Towers:
+ Fixed tower buff durations not being refreshed when buffs are re-applied
+ Fixed tower effects not being rendered when the tower model is not visible
+ Fixed upgrade UI being too small at low screen resolutions
+ Minor HUD optimizations

Orb of Cold:
+ 1-X-X upgrade "Snappy Freezing" cost decreased from 500 to 400
+ 2-X-X upgrade "Thorough Freezing" (now "Wild Freezing") now enables the tower to target Hidden gBalloons
+ 2-X-X upgrade "Thorough Freezing" (now "Wild Freezing") cost decreased from 2,750 to 900
- 2-X-X upgrade "Thorough Freezing" (now "Wild Freezing") no longer slows down gBalloons for 3 seconds
+ 3-X-X upgrade "Snappier Freezing" cost decreased from 3,500 to 1,250
+ 4-X-X upgrade "Breakneck Freezing" cost decreased from 35,000 to 12,500
+ 5-X-X upgrade "Snappiest Freezing" cost decreased from 375,000 to 125,000
- 6-X-X upgrade "Fiery Freezing" cost increased from 1,000,000 to 1,250,000

Multipurpose Engine:
+ X-X-4 upgrade "Trusted Partnerships" (now "Cheaper Equipment") now gives a 12.5% upgrade discount for all towers in its radius
- X-X-4 upgrade "Trusted Partnerships" (now "Cheaper Equipment") no longer causes towers to fire from other towers
+ X-X-5 upgrade "Maximum Potential" cost decreased from 500,000,000 to 100,000,000
+ X-X-5 upgrade "Maximum Potential" now uses the ApplyBuff system, improving performance
- X-X-5 upgrade "Maximum Potential" now quadruples upgrade cost for each upgrade

Microwave Generator:
+ Base fire rate increased by 300%
- Base fire angle decreased by 25%
+ Fixed > 360 degree fire angles causing the tower to stop working
- Removed 1-X upgrade "Unstoppable Waves"
+ 2-X (now 1-X) upgrade "Intense Waves" path has been almost completely reworked
+ X-1 upgrade "Stronger Battery" (now "Boosted Waves") now increases range by 50%
- X-1 upgrade "Stronger Battery" (now "Boosted Waves") no longer increases fire rate
+ X-3 upgrade "Open Fryer" fire angle increased from +200% to +300%

Update: 14 Aug, 2022 @ 8:28am

Version 6.5.0

General:
* Updated the localization files

gBalloons:
+ Can now move without a NavMesh, following a straight path
+ ROTGB_NOTIFY_NAVMESHMISSING message handler is now deprecated as gBalloons no longer strictly require a NavMesh
- Regen gBalloons no longer reset their regeneration cooldown when taking damage

gBalloon Spawner:
+ No longer creates a message when the NavMesh is missing
+ Wave hints are now displayed in chat instead of the notification bar for better visibility
* Renamed all next_target(X) KeyValues to target_(X+1)
* Renamed all next_blimp_target(X) KeyValues to blimp_target_(X+1)
* Renamed all SetNextWaypoint(X) inputs to SetNextTarget(X+1)
* Renamed all SetNextBlimpWaypoint(X) inputs to SetBlimpNextTarget(X+1)
* Renamed all music_file_(X) KeyValues to music_(X+1)
* Renamed all music_wave_(X) KeyValues to music_(X+1)_wave
* Renamed all music_text_(X)_(Y) KeyValues to music_(X+1)_text_(Y+1)
- All old KeyValue and input names are not removed, but are now deprecated
+ Several minor optimizations

gBalloon Target:
+ Added "Move Straight To Here" property
+ Added "straight_path" KeyValue
+ Added "EnableStraightPath", "DisableStraightPath" and "ToggleStraightPath" inputs
* Renamed all next_target(X) KeyValues to target_(X+1)
* Renamed all next_blimp_target(X) KeyValues to blimp_target_(X+1)
* Renamed all SetNextWaypoint(X) inputs to SetNextTarget(X+1)
* Renamed all SetNextBlimpWaypoint(X) inputs to SetBlimpNextTarget(X+1)
- All old KeyValue and input names are not removed, but are now deprecated
+ Minor KeyValue handler optimization

Anti-gBalloon Towers:
+ Pressing +use while in an upgrade menu now closes the menu
+ ENT:FireFunction() now passes a second argument, firePowerExpectedMultiplier, that will be higher than 1 when the tower's fire rate exceeds its maximum

Gatling Gun Knight:
* 4-X upgrade "Laser Shooter" now sets the tower's maximum fire rate to 10, excess fire rate will increase damage instead
+ Fixed 4-X upgrade "Laser Shooter" negating extra gBlimp damage from 3-X upgrade "Computerized Targeting"

Rainbow Beamer:
* Beam maximum fire rate is now 10, excess fire rate will increase damage instead
+ Fixed info_target entities not being initialized correctly by this tower
+ 6th upgrade "Orbital Friendship Cannon" ability now creates 3x less particles, and particle count is further reduced based on the number of Rainbow Beamers in the map

Turret Factory:
+ Will now function properly if NavMesh is absent, with turret spawn positions defaulting to a circle around the tower and turrets defaulting to straight paths
* X-4-X upgrade "LAZARS!" now sets the tower's maximum fire rate to 10, excess fire rate will increase damage instead

RotgB Game SWEP:
+ Added hint about holding sprint to place multiple towers

RotgB Guide Book:
+ Moved some sections for better readability
+ Updated contributors section

RotgB Timescale Logic:
+ Added inputs "DoubleTimescale" and "HalveTimescale"

RotgB Difficulty Logic:
* Renamed all convar_(X)_name KeyValues to convar_(X+1)_name
* Renamed all convar_(X)_value KeyValues to convar_(X+1)_value
- convar_0_name and convar_0_value KeyValues are now deprecated
+ Very minor performance optimization

Update: 17 Jul, 2022 @ 9:31am

Version 6.4.0

General:
* Updated the localization files

gBalloon Spawner:
+ Added ConVars "rotgb_spawner_spawn_rate" and "rotgb_no_wave_hints"
- Wave 121 and beyond now has 8% now RgBE
+ New custom wave preset "?CARBON_FIBER"
+ Changed wave generation algorithm, max gBalloons of the same type per wave is now 40 and will ignore gBalloon types where the RgBE is more than 100x less than the budgeted RgBE

RotgB Game SWEP:
+ Slightly adjusted HUD scaling for tower building panels to work better on smaller screens

gBalloon Guide Book:
+ Vastly improved guide book quality

RotgB Cash Logic:
- Input "SetFireOnChanged" is now deprecated
+ Added inputs "EnableFireOnChanged", "DisableFireOnChanged", "ToggleFireOnChanged" and "CanAffordAndSubtract"

Update: 18 Jun, 2022 @ 9:33am

Version 6.3.1