DayZ
OP_BaseItems
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Update: 17 May, 2019 @ 10:17am

The improvised tent kit now will spawn on the floor when crafted (before it spawned above the players head, unreachable)

Added recipe for banner mount (10 metal plates + pliers)

forgot to do before 1.03 dropped, sorry for the update

MAKE SURE TO ADD THE NEW TYPES XML ENTRIES IF YOU DIDNT LAST UPDATE!

Update: 15 May, 2019 @ 5:02am

Added:

Four different Camping tents that use the vanilla place, cluttercutter and packing mechanics.

Pocket watch and a Large clock - Check the time of day on the go or at home base (minute hand moves fast due to accelerated time)

Banner Mount - A deployable kit that you can attach banners to.

Banners -
I've created a few simple camo banners but I believe anyone can create a banner that could be attached to the mount by inheriting Banner_Colorbase and providing their textures via hidden selection.

- Camonet can now be added as an attachment to the Locker. (All tents too)
- Crafting one of the four Banners can be done by using a sewing kit with a piece of Camonet. (going to make a "ground" model for the banners eventually)
- The improvised tent can be crafted with burlap sacks and a long wooden stick.
- Fixed components for wood storage (sorry it so long)

Things to Note:

If Cargo or Camonet is attached to a tent you will NOT receive the option to pack the tent. The tents use the existing "Packs" proxies from the vanilla models as I was unable to get them to pack otherwise. If you can't get the option to pack the tent try moving further away from the pack. Closing the tents doors can be done by looking at the top of the entrance.

Hand profiles will eventually come for the tents

Very sorry about the inactivity, until recently I haven't had much time to mess around with DayZ.

MAKE SURE TO ADD NEW TYPES XML ENTRIES

Update: 3 Apr, 2019 @ 11:47am

New key for those having issues with the current versions.Sorry for multiple updates today.

Update: 3 Apr, 2019 @ 10:56am

Update: 3 Apr, 2019 @ 9:18am

Large and small cabinets, the larger storage (previously the gun storage rip) has a few different colour variations. NOT lockable

Dirtmound reworked slightly, uses a new model that blends better with the environment and now consumes shovel after one use

Things To Note:
To change the lock dial while it is IN YOUR HANDS you now simply single click with the left mouse button. Changing dials on the locker is still controlled by "F"

Sorry for the inactivity lately.

Update: 21 Feb, 2019 @ 2:29pm

Sorry guys.. reverted

Update: 21 Feb, 2019 @ 10:49am

Readding the two items from the other days update with a few changes. There should be no issues (the reported issues last times were crashes causes by core game bugs/other mods) but as always, if there are issues send me logs.

I left a few things in the mod that aren't finished/testing stuff that I CBA removing to just readd. It wont spawn anywhere, but I wouldn't bother spawning the test stuff (most selections are hidden on the items anyways)

Update: 18 Feb, 2019 @ 10:34am

REVERTING TEMPORARILY TO SEE IF THIS IS INDEED CAUSING CRASHES ON THE NEW VERSION

Update: 18 Feb, 2019 @ 7:47am

A Lockable Gun Cabinet and the Weapon Rack have been added, DayZPlus gunrack will remain functional!

The gun cabinet can hold 8 Rifles (and room for loose items) while the Rifle Rack holds four.

*MAKE SURE TO UPDATE THE MOD ON THE SERVER OTHERWISE THERE MAY BE ISSUES BETWEEN THE ITEMS*

*ADD THE NEW XML ENTRIES!* There is no crafting recipe for the lockable gun cabinet (you have to find it in game)

Also:
It's no longer possible to "jog" with the heavier items in my mod, when picking items up they will be at walk pace. You also may not be able to take some items to hands if there is attachments to the items.

Update: 14 Feb, 2019 @ 6:14am

fixes for some recipes and removing some testing stuff