Slay the Spire

Slay the Spire

The Administrix
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Update: 6 Dec, 2020 @ 9:49pm

0.93b

Patch notes.

* Both crash bugs from StS 2.2 should be dealt with.

* Mastermind+ no longer drains an extra Dexterity from base.

* Metempsychosis+ keeps Ethereal and gives an extra Energy the next turn.
[Some day I'll be satisfied with this.]

* Lifeforce Net now costs 3 and is tracked as a healing card
(to exclude from random mid-combat card generation).
It deals 6 damage three times at base, and 7 damage 4 times on upgrade.

[Possibly this should just be replaced with the new rare attack in 東方虚舟
that transforms discarded cards into rare cards of the same type;
Lifeforce Net was much less of a problem before buffed fairy potion.
This is as such is also pretty placeholdery, unless I find my chinese translator again.]

Update: 26 Apr, 2020 @ 8:58pm

0.9.3a

* Armillary Sphere no longer accidentally provides 2/4 Artifact, instead down to 1/2. Will be further adjusted later.
* Lifeforce Net costs 2 since they buffed Fairy in a Bottle. Will probably be further nerfed later.

Update: 23 Apr, 2020 @ 9:55pm

0.9.3

Most importantly, this no longer crashes after some ModTheSpire updates.
A proper Github work / release will come a little later.

~ Bugfixes and Tweaks
* Overdrive and Dreams Mausoleum no longer reverse the upgrade logic on displayed Plot effects.
* Yin no longer crashes when the Awakened One feigns death.
* Star Sword Soul properly gains Innate when upgraded.
* Quiet Conspiracy is now worded to use the Scry keyword.
* Retain is before, not after card text, as according to the Watcher.
~ Nerfs
* Both Blessings are now further nerfed, requiring Transposing to get repeated effects.
Either card's base exhausts in the Plot effect, and the upgrade instead exhausts when drawn.
* Hidden Power: Reduced draw -> Lose 1 Strength at the end of the turn.
* Mastermind: Reduced draw -> Lose 1 Dex at the end of the turn.
~ Shifts(?):
* Armillary Sphere's 4(5) delayed / Block, both on use and with Plot,
is now gaining 2(4) Yin and 2(4) Yang.
* Metempsychosis: 0-cost and Reduced draw -> costs 1 and doesn't exhaust.
Upgrade removes Ethereal.
~ Buffs:
* Convergence: Transposes alongside the actual power effect.
* Beget Eternity: 2(3) Strength + 1 delayed draw -> 1(2) Strength and 1(2) Affinity.
* Overdrive: Lose 5(6) Strength at the end of the turn -> 4(5) Strength etc.
* Fear of Death: 4(7) -> 8 Artifact at either step, upgrades to discard your draw pile.

Update: 28 May, 2019 @ 9:05am

Localization tweaks, fix Bloodsoaked Veil's threshold, fix Quiet Conspiracy not working with discard-based relics.

Update: 27 May, 2019 @ 10:58am

Quick fixes for crashes in the Simplified Chinese Translation regarding Blood Bargain's text entry and game tips when switching languages.

Update: 26 May, 2019 @ 2:27pm

Oh, god. v0.8.5 - > v0.9.2 is hard to summarize- so I'll just copy the main page notes.

  • Nine new cards and five new relics, all yet further unique and distinct. Yin, Yang, and new deck manipulation options are quite readily available now.

  • A Simplified Chinese localization is finally available- just select such in the base game's language settings.

  • Uncommon and Rare niche cards have been buffed, while complex Commons and pure-value Uncommons / Rares have been nerfed and simplified.

  • Duality has been removed, and the cards providing such have been revamped. The card-counter relics are now just numbers on the Shaku itself.

  • Yin & Yang no longer equalize and have a base 1 Affinity by default. Hidden Power is out of the starter deck and placed into the card pool.

  • A large amount of visual effects have been added, including new character animation and clarification for Plot / Transpose effects.

  • Card text has been fixed up, and card art has been further altered.

    Plot options are stronger, Artifact decks are less excessive, and Yin & Yang are both more accessible and less weighty. The starter loadout, commons, and keywords should all be cleaner, but there's still a pile of complicated and interwoven mechanics with still endless options.

Update: 24 Jan, 2019 @ 9:10pm

Overdrive's reversed upgrade logic fixed, matching the card text.

Update: 22 Jan, 2019 @ 8:19pm

* Grandeur is no longer Innate. Sorry, it was too good when stacking it.
* Immortal Purity and Grace move from base 6 to 7.
* Transpose no longer shows the order of your Draw Pile, outside of having Frozen Eye.
If any other content relics provide this same capacity, comment on it and it'll be special-case in.
* Attunement Tonic's tooltips fixed.

Update: 21 Jan, 2019 @ 9:27am

Quick sound level adjustments for Transpose and False Death SFX.

If the proofreading for the simplified translation still isn't ready by the next weekend, I'll get more proofreaders.

Update: 20 Jan, 2019 @ 3:14pm

Some new cards might be coming soon.
The Simplified Chinese translation is also being whittled away at-
additional proofreaders welcome.
- Bug fixes
* Lifeforce Net reverses the order of the random attack and attack-all,
so that the random attack doesn't randomly fail if an enemy dies to the
attack-all.
- Balance
* Attunement Tonic: Completely revamped.
If one has any Affinity, gain 3 more; if one has any Duality, gain 3 more.
* Dusk and Dawn: Upgraded Daybreak / Nightfall. Dusk and Dawn+: Draw 2.
* Wicked Punishment+: Gain 4 Yin twice -> Gain 3 Yin thrice.`
* Grandeur(+): 2 Dexterity -> 1 (3 Dexterity -> 2), no longer exhausts.
* Katabasis(+): Applies 1 Weak X(+1) times, instead of applying X(+1) Weak.
* Wuji retains. Wuji+ cuts one's Yin & Yang in half. Wuji/+ both cost 1.
* Harmonic Reverence(+): 4 -> 3 Affinity (5 -> 4 Affinity).
- Effects
* Transpose now makes the screen flash gold and plays sound effects for
either half's menu, hopefully helping one identify the screen suddenly
popping up from the Shaku or Mayhem.
* False Death has its own sound effect, too.
- Ten Desires and Mastermind no longer have unique effects, due to the above.
This'll be fixed later.
* New Wardrobe and Seventeen Article Laser no longer show their
individual-target effects on dead monsters.
* New Wardrobe's effects fix their reversed logic and have adjusted colours.
- Text
* Using False Death+ properly states that it grabs three cards, not two.
* Fixed New Wardrobe+ not showing the flat bonus when in hand.