Garry's Mod

Garry's Mod

Gm_Belowthewind
Showing 11-20 of 23 entries
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Update: 7 Feb, 2020 @ 6:37pm

- Update (2/7/20)
- SOUNDSCAPE UPDATE! Is the reason why the map is updated.
- Some areas reworked as so not to look boring.
- More Cosmetic Changes.
- Cubemap replacements... again.
- Some prop rework.

Update: 21 Dec, 2019 @ 7:36pm

- Update (12/21/19)
- Optimization reconfigs
- Door logic redone
- Cosmetic changes.
- Intro area did not look good. Completely re-did it to fit the scene better.

Update: 15 Sep, 2019 @ 3:34pm

- Updated for Composition of the Garry's Mod Update of September 2019.
- More Optimization attempts.
- Updated Corpse Monster (Has some decent animations).
- Sadly removed some areas to perform more optimizations.
- Fixed a trigger not locking the final easter door.

Update: 26 Feb, 2019 @ 4:56pm

- Fixed decal posters and stuff.
- Lighting near section C ramp fixed and readjusted.
- Cubemaps redone.

Update: 24 Feb, 2019 @ 7:20pm

- Letters posted for clarity of map's purpose.

Update: 23 Feb, 2019 @ 5:45pm

- More labeling rooms and stuff.
- Readjusted tonemapper for hdr.
- Re-adjusted graffiti.

Update: 14 Feb, 2019 @ 8:51am

- Minor fixes.

Update: 12 Feb, 2019 @ 4:06pm

- Removed Dev button at one of the Control Room
- Replaced some models and textures (experimenting)
- More Optimization

Update: 1 Feb, 2019 @ 4:34pm

- Weird No Draw texture somewhere in the vents fixed.

Update: 18 Jan, 2019 @ 10:00am

- Bug fixes, triggers update, labels.