Garry's Mod

Garry's Mod

ph_dystopia
Showing 1-4 of 4 entries
Update: 7 Oct, 2019 @ 9:13am

This update consists of gameplay optimizations:

- Removed metrocop model from entrance hall monitor room
- Removed additional unnecessary brushes
- Removed excessive props from select places
- Unlocked the previously initially locked doors upstairs

+ Added new invisible blocks to prevent specific exploits
+ Enlargened previous invisible blocks to prevent other exploits

These changes were made after it was clear that the metrocop in the monitor room downstairs was inhibiting hunter movement in prop hunt and that very few players on servers would ever realize that the above doors could be unlocked. So to make those rooms more useful, they are now unlocked from the start.

Update: 31 Jan, 2019 @ 1:14am

This update consists of gameplay improvements and optimization:

- Further reducing of unnescessary brushes
- Removal of unnescessary props for better hiding

+ Added new props for more variety
+ Moved most of the prop spawnpoints from the lobby to be now scattered around the map
+ Moved half of the hunter spawnpoints to other spaces unlikely to be occupied by props
+ Miscellaneous minor tweaks

Update: 24 Jan, 2019 @ 11:43am

This update mostly consists of optimization:

+ Areaportals
+ Modified conversion room
+ Moved more brushes into entity

- Deleted a bunch of pointless brushes
- Redone brushes to reduce count

Update: 20 Jan, 2019 @ 11:23am