Kenshi
Warmaidens
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Update: 30 Jan, 2019 @ 9:12pm

* Had to rebuild the town in order to fix a problem where there were TWO map/spawn points. Once placed, they can never be removed. A lesson for the future.
* Changed ownership of the bar. It's a Warmaiden outpost, after all.
* Ionica won't offer you the option to talk to Trader Hexia if you're not a Warmaiden.
* Some aren't seeing the green mohawk on Hexia. Gave her a more unusual mask, so hopefully she'll still stand out.

Update: 28 Jan, 2019 @ 9:36pm

More stat adjustments

Update: 28 Jan, 2019 @ 9:04pm

Forgot to make the War Party actually have members in it. Fix to increase the size of the war party.

Small tweak to stats.

Update: 28 Jan, 2019 @ 1:05am

* Deathbride War Party Leaders are no longer recruitable (they have their own things to do). They are also visually distinguished from others.
* Paradoxically, a war party exposes more skin, so added the 'Warmaiden War Party Bindings' to indicate that we're all wearing 'war paint', and exposing our stomachs because we're badass and we can take it.
* No one in the war party is recruitable (except perhaps in single survivor scenarios, untested). Largely done so that you don't recruit a squad of 16 or so Warmaidens that just destroy everything as your personal bodyguards.

Note that due to their enhanced skill levels, a typical squad size for any Warmaiden party other than a war party is going to max out at 9.

Update: 28 Jan, 2019 @ 12:18am

Deathbride war party leaders are now distinct and no longer recruitable.

Update: 27 Jan, 2019 @ 11:32pm

Learned a valuable lesson about assigning squads to buildings. The outpost is now properly designated as a Faction HQ, and both Ionica and Trader Hexia should always properly spawn there.

Update: 27 Jan, 2019 @ 11:07pm

Fix for spawns of HQ

Update: 27 Jan, 2019 @ 10:57pm

Fix for Trader Hexia, so she only spawns in the Outpost, is unique, and doesn't sleep all the time.

Update: 27 Jan, 2019 @ 9:39pm

Updated text for Warmaiden start.

Update: 27 Jan, 2019 @ 9:30pm