Stellaris

Stellaris

Extra Buildings - Strategic Resources
Showing 11-20 of 27 entries
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Update: 17 May, 2020 @ 5:49pm

Version 1.4a

Fixed being unable to upgrade chemical plants. (Thanks Vicky)

Update: 16 May, 2020 @ 10:38pm

Version 1.4

Updated to 2.7

I have switched to using the nexus to archive old versions of my mods so you can get the 2.6 version here[www.nexusmods.com] if you need it.

Update: 26 Mar, 2020 @ 2:15am

Version 1.3

Updated to 2.6
2.5/2.4 compatible version here https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2035773258

Update: 25 Oct, 2019 @ 9:10am

Version 1.2a

Updated to 2.5
Still works on 2.4

Update: 21 Oct, 2019 @ 12:36pm

Version 1.2

Updated to 2.4

Update: 20 Aug, 2019 @ 11:54am

Version 1.1h

Not sure what this patch was since I didn't write any patch notes for it when I made it.
Probably something to do with AI weights like the last patch.

Update: 20 Aug, 2019 @ 11:36am

Version 1.1g

Tweaked AI weights for buildings that require Dark Matter, Should prevent the AI from building them when they dont have the resources for them.

Update: 10 Aug, 2019 @ 9:35am

Version 1.1f

Updated localisation

Update: 10 Aug, 2019 @ 9:11am

Version 1.1e

Updated building icons to have resource in top right corner

Update: 11 Jun, 2019 @ 11:57am

Version 1.1d

Fixed some incorrect AI weights (Thanks Darrien)