The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AIsaac
Showing 11-20 of 42 entries
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Update: 5 Oct, 2021 @ 7:05am

-fixed dumb repentance check
-fixed co-op characters being treated like co-op babies

Update: 24 Jul, 2021 @ 12:55am

Update: 23 Jun, 2021 @ 12:53am

fixed ai not recoginizing spiked rocks as a hazard

added option for ai to follow player1

Update: 22 May, 2021 @ 2:58am

update for esau/strawman

Update: 21 May, 2021 @ 6:07am

repentance update

Update: 15 Feb, 2019 @ 11:44pm

-added some pathfinding (work in progress)
-fixed bug where ai sometimes wouldn't try to avoid bombs
-fixed bug where ai would stay in room with a movable tnt barrel
(would chase it thinking its an enemy but not shoot at it)
-fixed bug where pathfinding would sometimes be triggered on room completion even though ai wasn't stuck and have it go off in a weird direction

Update: 12 Feb, 2019 @ 1:31am

-added check so ai doesnt avoid dead entities that stick around instead of despawning (e.g. movable TNT barrels that have exploded)

Update: 8 Feb, 2019 @ 5:03am

-added check so ai will ignore stoneys (since they dont do any damage)
-tweaked attack/chase code so ai shouldstay within shooting range of hosts/moving hosts with the skull down
-fixed bug where ai would sometimes get stuck in curse rooms
-fixed bug where ai would sometimes ignore enemies that are too far away

Update: 6 Feb, 2019 @ 4:09am

-tweaked some greed mode related code
-curse room check now makes ai avoid curse room if it has been in there before, not just if on low health

Update: 6 Feb, 2019 @ 3:17am

-added code for ai to press greed mode button (and avoid it when its spiky)
-added check to not make azazels range really short if he has brimstone
-added check for ai to take trapdoor to next floor in greed mode