Left 4 Dead 2

Left 4 Dead 2

Whispers of Winter
Showing 11-20 of 20 entries
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Update: 2 Jan, 2021 @ 12:33pm

Map 1--
No longer can go out of map in Survival
Fixed a stuck spot
Added Laser Sight spawn to Survival Mode

Update: 13 Dec, 2020 @ 7:50pm

12/13/2020

Fixed Missing Texture on Map 2 Saferoom (It was a dirty wall texture)
Fixed Missing trash model and crate model

Update: 11 Dec, 2020 @ 9:59pm

All Maps/General:
Last Stand Update Change: All CSGO weapons have been added with full ammo (Removed the previous spawns and replaced most of them with actual spawns)
Map 2 is available in Survival Mode
Percentage Chance of Spawns for tanks and witches have been changed for versus for each map
Shovels and Pitchforks can now spawn in the campaign

Map 1--
*Crashing after leaving the starting room is now fixed!!! (This took forever to figure out and fix lol)
-Fixed Exploit where Survivors could skip a portion of the level (Made a Sign, not solid)
-Optimization, removed unnessary geometry, more func_details, ect
-Mp5 Spawn added in backroom of gunshop

Map 2--
*Survival Mode has been added
More Spawning Locations for Infected
Fixed A few props that weren't solid
Added much needed infected ladders
Nav Changes and more detail in bare areas

Map 3--
*Direction on the Panic event has been heavily improved (Overlay has been replaced by Hints that are more directive on what to do)
Fixed Missing Fence Texture that I forgot (It only appeared once in the entire campaign my bad lol)
Improved Direction (More Arrows)
Changed Timer on the buttons to 5 seconds to 3 Seconds
Clipping improvements on props
Removed horde Overlays because they aren't needed anymore

Map 4-
*Revamped Last Half of the Map (Texture changes, Design Changes)
Tier 2 Weapon Spawns added near the panic event
Horde Generator will now glow before use
Added an open gate for infected to walk through, located in the tunnel
More Item and Weapon Spawns
Fixed draw distance on some props


Map 5--
-Added Invisible walls to keep players from jumping from the holes in the house
-Witches and Tanks will no longer spawn on Versus Mode (Tanks will still spawn during the finale event of course)
-Added detail


Known Bugs/Notes-
There was a survival map for Map 4 that was cut at the very end of development. It was breaking the navigation for Campaign mode, so it was cut :(
Versus mode Scoring for Map 3 is bugged, no idea why. If anyone wants to take a stab at it go for it.
No HDR because I suck at Optimization, again if anyone wants to take a stab at it go for it. Lol

Update: 23 Mar, 2020 @ 10:48pm

Wasn't 100% I added stringtables to every map so I released a small update for that. This will be the final one now. Thank you!

Update: 21 Mar, 2020 @ 2:01pm

General--
Easter Egg added to the campaign (Bring the Gnome to the finale)
Fixes to make Versus mode more playable and balanced (Infected Ladders, Game-breaking bug fixes, ect)
Nav Fixes across all maps


Map 1---
Fixed Areaportal in the restroom that was broken


Map 2---
Fixed Bug that made Versus mode unplayable (Fixed Nav-Flow issue that broke the flow of the map)
General Map file optimization
Removed Missing Texture in Elevator
Onslaught Script now starts when Elevator is pressed instead of when it is opened (AKA: Zombies will be more aggressive earlier in the panic event)


Map 3---
The large door opens a lot quicker (From 60 seconds to 20 seconds)
More Detail added in areas that were bare

Map 4---
Few more item spawns
Added minor changes to make direction easier


Map 5---
Fixed the Helicopter Glowing after player death
Added more infected ladders, and fixed some that were broken in the finale area
Pistol Spawn added in Finale (Along with another SG552 spawn)
Fixed Infected/bots getting stuck on a ladder in the house
Removed Unnecessary models in background
Laser Sight Spawn added in Survival mode
More Detail added to areas

Update: 9 Jun, 2019 @ 5:32pm

Fixed the last few missing models on Map 5. Thats all people haha

Update: 9 Jun, 2019 @ 8:14am

6/9/19
-Removed Red Error sign model in Map 1
Thank you!

Update: 7 Jun, 2019 @ 9:41am

General----
Brand New Campaign Poster! https://imgur.com/a/Nvj90IA
Added more survivor dialogue across the campaign
Redid many of the graffiti textures
More Detail/Props Added in all levels

Map 1---
More detail added in the starting area
1 Pipebomb added in the starting area

Map 2---
Slight Prop changes here and there
Fixed bug of infected getting stuck on the outpost doors
Removed some unseeable level geometry

Map 3---
Fixed bug where the survivors could walk out of the playable area in Survival mode
Fixed bug of infected getting stuck on the outpost doors

Map 4---
Added an Ice portion near the end of the level
M60 and Ak47 spawn added on these ice portions
Fixed bug where survivors would instantly die if they fell off the ledge in the harbor area (Now they will go into hanging)
Closed off an opening to a side room in the train station

Map 5---
More detail and geometry changes in the first part of the level and in the water
Fixed bug where survivors would lose health when jumping from the ledge that leads to the finale
Fixed bug where helicopter sound would play nonstop after restarting the map (Fun Fact: This somehow took me forever to get to fix, on a whim I just changed the helicopter sound and it worked LOL)
Removed a spot in the lighthouse the survivors could get stuck in
Move weapons added on the top of the lighthouse in survival mode

Update: 15 Feb, 2019 @ 11:26am

Version 1.1
General--
Custom Music Added (Thank you PandaSkyz)
Stringtables added to every map (This will reduce the crash rate for some people)

Map 1-
Removed Dustmotes Detail to help reduce the chance of crashing on low-end Pc's
Raised Survivor Positions to remove the rare chance of survivors falling thru the floor
Re-added the CSS spawns so it will fix the issue of the weapons not doing damage (I must've accidently removed them before release)
Sledgehammer spawn added near panic event
2 New Custom Graffiti textures

Map 2--
Car Alarm Added
More Health/Items
Fixed bug of the survivors not respawning when killed off the highway
Fixed Boss zombies spawning in a room they can't get out of
Snowfall should occur on the bridge now (The Snow box was not extended far enough)

Map 3--
Reduced the health of the generator (2000 to 1300)
More Health items and Guns
Overlays will now disapear if the player dies during the horde
Fixed a hint/skip that was causing texture errors in the train yard
Various nav fixes

Map 4--
Car Alarm Added
More Detail and items
New Room Added near the end of the Tunnel

Map 5--
Helicopter Glow disables after Player death
Helicopter Sound will turn off after Player Death
Sledgehammer added in the finale area
Molotov added near dead pilot's body

Update: 2 Feb, 2019 @ 11:11pm