Sid Meier's Civilization V

Sid Meier's Civilization V

Fallout Equestria - City States
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Update: 10 May, 2014 @ 1:19am

City States
+ Neighwhere
+ Chicacolt
+ Salt Cube City
+ Road Town

Other
+ 3 Artworks by Pantzar - http://pantzar.deviantart.com/
+ Trivial fixes.
- Changed status from beta to stable.

Update: 15 Mar, 2014 @ 11:45am

Now works as intended with other mods and original City States. No more "red walls" or ERROR messages.

Update: 25 Aug, 2013 @ 8:44am

+ New Pegasus

Changed the mod status to Beta.

Update: 21 Aug, 2013 @ 5:05pm

Another fix for Chapel.

Update: 20 Aug, 2013 @ 3:33pm

Bugfix for Chapel (unable to open City State popups after clicking chapel).

Bucklyn Cross splash image fixed.

Update: 15 Aug, 2013 @ 1:10pm

Update: 15 Aug, 2013 @ 12:27pm

City States
+ Colts Wells from Gaia Prevalis

Other
+ The first custom background image on city state popups.
+ Placeholder for missing images
+ Popups now have a short description instead of displaying the city state name the second time.
+ City states use MILITARYAISTRATEGY_NEED_NUKE. They may build nukes but will not use them. I'm feeling good about them using nukes in future updates.

Update: 3 Aug, 2013 @ 3:23pm

Fixed Glyphmark.
It's now properly listed as cultural city state.

Update: 1 Aug, 2013 @ 12:43pm

Minor changes in AI flavors. Since i update the mod anyway, i decided to include two new settlements which where originally planned for the real update: Verges and Forum.

Glyphmark now has the european art style. The roman art style is now "Traditional Zebrican" exclusive.


Because it led to some misunderstanding: The settlements do have the nuke flavor, but will not actually build nukes. CIV5 doesnt allow city states to do that. However, i think settlements like Fillydelphia or Forum should be able to reach out for nuclear weapons. I will look into this issue, maybe i can do something about it.

Update: 29 Jul, 2013 @ 12:15pm

First public release.