Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Micro-Modules
Showing 21-30 of 32 entries
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Update: 8 Apr, 2019 @ 7:20am

(*) Added the PDF manual to the Manuals folder, so you can view it without the Repository

Update: 28 Feb, 2019 @ 8:06am

(* TEST FIX) Changed the rules for the Math Code. It now does round the number when dividing.

Update: 22 Feb, 2019 @ 12:43pm

{Fixed bugs}
(*) Fixed Directional Keypads to follow 4 arrows instead of 3 now.

{Known bugs}
(-) The rounding for the Math Code can sometimes mess up, meaning the answer can be off by one or more.

Yes! The module is actually playable again! (Well... I hope xd)

Update: 20 Feb, 2019 @ 7:53am

(* TEST FIX) Fixed the Passwords solution calculation to no longer truncate after each operation. Falied fix

Update: 16 Feb, 2019 @ 11:56am

(*) Fixed Code Morse displaying code for an incorrect digit. (Showing 0 instead of 3)

Update: 13 Feb, 2019 @ 9:05am

(*) Changed Script Wires's script screen to now display the MeshRenderer[] separately from the code. It is now also a bit more easily readable.

Update: 12 Feb, 2019 @ 12:25pm

(*) Fixed the module submit button already solving the module, even if there was only one module solved.

Update: 12 Feb, 2019 @ 11:02am

(*) Fixed Directional Keypads' offset calculation

Update: 12 Feb, 2019 @ 9:58am

(*) Fixed a calculation error at Code Morse.

Update: 12 Feb, 2019 @ 6:30am

(*) Fixed a few things:
- Fixed the calculation for the Math Code.
- Fixed the timer of the reset button. It now starts at 30, just like in the manual.
- Slightly tweaked the debugging.