Arma 3
Ground Breach - Malden
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Update: 23 Apr, 2022 @ 6:40pm

Solo Play Update: Teammates - you can now choose teammate AI to join you. The teammates can revive you and you can revive them when knocked unconscious.
Factions Update: now allows choosing the player, enemy, and civilian factions. Can choose multiple factions (with shift/ctrl) and each game will choose randomly among them.

* Added Factions option to the map board, you can choose player, enemy, and civilian faction
* Added Teammates option to the map board
* Added AI revive system to have AI revive players, AI revive AI, or players revive AI. The player revive is still using the stock Arma revive system.
* Arsenal options are now full, map specific, or faction specific
* Added task at start to point new players to the map on the wall to start the mission
* Added briefing notes to help explain the options
* More AI stay in buildings requiring players to get closer for at least some of the enemy.
* Added an option that will show up if your animation appears frozen (if you hold still for 15 to 20 seconds). It will appear on your mouse wheel menu that will allow for resetting your animation. Our group often saw our animation getting stuck after a revive (stock arma revive). This may help with getting free from that.

Update: 11 Jan, 2022 @ 10:03pm

Minor bug fixes:
* pistol in random weapon mode didn't have ammo
* improved starting house for DLC maps
* fix for number of enemy getting reset to 1x after playing escalation
* fix some corner case bugs with "emergency exit" option to exit house if door is blocked

Update: 8 Jan, 2022 @ 10:00am

Added random weapon mode.

Update: 5 Jan, 2022 @ 8:43am

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Update: 5 Jan, 2022 @ 8:42am

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Update: 5 Jan, 2022 @ 8:41am

Changed starting bunker to a house. More enemy are indoors to encourage moving in to clear the area.

Update: 29 Apr, 2021 @ 1:04pm

Various fixes:

* Fixes for playing at night (chem lights in bunker, flashlight on guns in escalation mode)
* Fix emergency exits not reappearing on next round in escalation mode
* Add timeout to establishing shot - if someone jip at the wrong time they got stuck in it.
* Add revive on new round & remove enemy, civilians, weaponholders on new round in escalation mode
* Show opening message (how many & type of enemy + gun) longer, clear briefing text each round

Update: 22 Aug, 2020 @ 9:16am

Added new 'Escalation Mode' where you are given a random weapon. It starts with pistols, then low calibre weapons, and finally high calibre weapons. You can choose the number of rounds (3,6,9, or 12) or set it 'off' to run single rounds where you pick you weapons (how it has worked in the past). The menu option is at the map menu below where you choose **START**.

Update: 15 Jul, 2020 @ 9:09am

Fix bug that could cause it to hang during UAV view at start of mission

Update: 21 Mar, 2020 @ 1:31pm

redownload, previous download was corrupt