Age of Empires II (2013)

Age of Empires II (2013)

Independent Architecture and Units for 5.8 by Omkar
Showing 11-20 of 32 entries
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Update: 27 Mar, 2019 @ 11:29am

Added some missing SLPs..

Update: 26 Mar, 2019 @ 5:40pm

Fixed some instances where the new UU graphics didn't work properly.
Heroes now use regional graphics. (Another big change)

Update: 25 Mar, 2019 @ 12:48pm

Another big update, added support for IU support for Elite UUs with new Golden graphics for them created by me...
In order to make some old UU reskins work for elite graphics you need to add 990000 to the original SLP. Contact me if you have any troubles.

Update: 9 Mar, 2019 @ 9:28pm

Fixed some terrain bugs. Thanks to Saint_Micheals who helped me figure it out.

Update: 7 Mar, 2019 @ 5:11am

Added IU support for Battering Ram, Capped Ram, Siege Ram, Mangonel, Onager, Siege Onager, Scorpion and Heavy Scorpion
IU help text updated.

Update: 4 Mar, 2019 @ 6:01am

Updated IU help list.txt to include the new 23rd region

Update: 23 Feb, 2019 @ 7:50pm

Fixed a bug in Incan Llama bonus.

Update: 22 Feb, 2019 @ 7:07pm

Fixed Mongolian Cannon Galleons using Spanish Sails.

Update: 22 Feb, 2019 @ 5:37am

Due to popular demand, Independent monks have been added again like in the old IA. The same 4 monks from the older version, on the basis of religion, christian, islamic, asian and mesoamerican.

As I have warned before, it comes at a cost. AI becomes a little weak for the civilization with new monks. In order to balance the AIs, all civilizations have been treated with the same treatment. Every civilization now uses a monk with new unit ID. Because of this, AI now treats the monks as military units(for all civilizations) rather than monks so their effectiveness may reduce. If you need regional monks on HD version you will have to do this sacrifice.

Let me know what you think about this big change......

Update: 20 Feb, 2019 @ 9:43pm

Fixed viking halberdiers, Halberdiers decay, Spearman decay, and Elite Skirmisher decay using Hun graphics