Stellaris

Stellaris

Subterranean Planets
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Update: 13 May, 2022 @ 8:49pm

- Updated to 3.4.
- Removed the new origins until I can find a satisfactory way to integrate them with the new Subterranean origin.

Update: 23 Feb, 2022 @ 8:57pm

- Updated to 3.3.
- There is now a "Subterranean Adaptation" trait which adds 40% habitability for subterranean worlds.
- The origins enforce this trait, and unlock the colonization tech that matches your homeworld.
- Added three unique solar systems with anomalies!

Update: 24 Nov, 2021 @ 6:33pm

- Updated to 3.2.
- For compatibility reasons, the Voor Technocracy no longer has the Frozen Homeworld origin.
- Instead, the Keepers of Ave'brenn now have the Molten Homeworld origin.
- Reduced the number of planets in the Uninhabitable starting system.

Update: 17 Sep, 2021 @ 8:27pm

Updated to 3.1.

Update: 20 May, 2021 @ 3:19pm

Fixed subterranean worlds not having a district carrying capacity.

Update: 19 Apr, 2021 @ 9:34pm

Minor bugfix.

Update: 19 Apr, 2021 @ 8:12pm

- Updated to 3.0.
- Increased spawn odds for subterranean planets.
- Reduced the number of planets in the Uninhabitable starting system.

Update: 29 Oct, 2020 @ 1:41pm

- Updated to 2.8.
- Added new techs for subterranean world habitability; starting with the Molten/Toxic/Frozen Homeworld origins will give you the appropriate one at the start of the game.

Update: 13 May, 2020 @ 2:15pm

Updated to 2.7 (for real this time).

Update: 13 May, 2020 @ 11:45am

Rolling back to 2.6 due to a major bug regarding districts.