Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Hypercube & Hypermatch
Showing 11-19 of 19 entries
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Update: 21 Sep, 2019 @ 6:39pm

Anti-lag optimization. (Thanks to Hexicube/Plumbing for inspiration)

Update: 5 Jul, 2019 @ 5:31am

Add little progress lights so you know what stage you’re at.

Update: 26 Jun, 2019 @ 2:52pm

Add ability to long-press on a vertex to reset input and resume rotations. Corresponding TP command: !# reset

Update: 23 Jun, 2019 @ 8:17pm

Add glow in the dark and reduce flicker (thanks GHXX for the tip).

Update: 19 Jun, 2019 @ 2:47pm

Major change: TP support.

Disclaimer: TP support does not come with warranty of any kind, express or implied, of playability or fitness for any particular purpose

Update: 4 Mar, 2019 @ 8:24am

Remove dummy TP handler that does nothing and some unused debugging code

Update: 26 Feb, 2019 @ 12:12pm

Change gamepad behaviour.

Update: 26 Feb, 2019 @ 11:43am

Second upload

Update: 26 Feb, 2019 @ 11:39am

First upload