Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
Showing 11-20 of 116 entries
< 1  2  3  4 ... 12 >
Update: 24 Aug, 2014 @ 10:19pm

V2.0.5.4

Logic work. The basic "challenge" logic has been confirmed to work in Drake Tower.
This is currently only in a single place, but now that it works, I can start copy-pasting.

This means we need YOUR help.

I can easily put together conversations for when security catches you somewhere you shouldn't be but they would all have the same general tone and style. Do you really want that for 5 floors of infiltration? (I don't)

Send us your sample conversation trees!
(Please send to our facebook mail unless you already have my email)

Don't hesitate to ask for more info, I know I was vague!

Update: 24 Aug, 2014 @ 6:21pm

V2.0.5.3

Bug Fix Build
This attempt to address the nudity issue encountered at Dark Blade Mansion.
We had multiple version of the maps in the module and believe it was causing issues.
The older versions have been removed. If you last saved in Dark Blade your save MAY have been corrupted (sorry!)

I'm hoping to post another update today for Drake Tower as well.

Update: 20 Aug, 2014 @ 10:10pm

V2.0.5.2

Added Patrol routes to Drake Tower.
Let me know your opinions / suggestions.
Next step will be adding the various social / stealth challenges though ideally I'll get player feedback before I start the stealth challenges.

Update: 18 Aug, 2014 @ 11:18pm

V2.0.5.1

Slow yet steady progress on Drake Tower

Initial Disguise logic is implemented. If you kill the first mage you can take a security uniform and the guards will ignore you. There is a lot left to do though, such as configuring it so that EVERYONE needs a disguise and that the guards will socially challenge you. This lets you travel through the building without dying (for now)

Elevator Activation Logic is implemented. I only tested the first two floors though. Provided you have a deck, and go to the right computer, you should enable the elevator.

Data Fragments are available. The completion logic is not yet implemented.

These are small but important steps. They will need to be reworked some when I actually add the matrix, but parts will still be usable.

I hope to continue to be productive tomorrow... I would like to start updating the security behavior so its more than just run and gun. Currently when you trigger combat they all charge you in the entrance!

Update: 17 Aug, 2014 @ 10:44pm

V2.0.5.0

- Small bug fixes.

- Began implementing required Drake Tower logic. Fortunately it was in better shape than I remembered. Its still a long way from completion.
- There is a LOT of temporary logic in there to let me test.
- It is NOT at all balanced. VERY deadly.
- All the matrix jack points go to the first floor matrix.

I strongly advise avoiding Drake Tower for now. I hope to have a sizable update Tuesday/Wednesday

Update: 13 Aug, 2014 @ 10:03pm

V2.0.4.7

Sorry for the delay.
Fixed the About scene to make it more usable.
Small fixes to the Prologue (it might work now! At least it worked for me twice.)

In the future the About scene will be replaced with a configuration / introduction scene.

Hopefully the rest of the week will go smoother allowing me to make progress on Drake Tower.

Update: 5 Aug, 2014 @ 11:57pm

V2.0.4.6

- Secret Room is complete, including invincibility cheat.
- Geeked updated a handful of maps.
- Ross updated his Steelflight portrait and added Akumi.

Let me know if you notice anything strange.
The next update will be small, updating the "About scene" then I move onto Drake Tower

Update: 3 Aug, 2014 @ 12:54pm

V2.0.4.5

Its cheating time! Free karma / nuyen gain is implemented! All that's left before I move on is dog food.

And the secret room is no longer a hall of whores. At least half of them are tastefully dressed now.

Update: 1 Aug, 2014 @ 11:08pm

V2.0.4.4

I am particularly excited about this update.

Not that there were any changes or anything.

Just ignore any beeping or dings you may hear when clicking on your character on Tenth Street. ;)

Update: 29 Jul, 2014 @ 11:06pm

V2.0.4.3

More bug fixes.
No more changes until this weekend.