Shadowrun Returns

Shadowrun Returns

SNES Reboot Alpha Version - OLD VERSION
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Update: 12 Feb, 2014 @ 6:24pm

V1.12.0a
Had some trouble updating this (network issue) so let me know if it behaves oddly.
This build has been mirrored on Nexus.

- Bug fix for Doc M exit.
- Added option to buy medkit from doc in Grim Reaper Club.

Nothing major in this build which is why its "a"

Update: 11 Feb, 2014 @ 9:39pm

V1.12.0 is out.
This is an UNSTABLE build.
I checked a lot of the scene transitions but not all.
Please let me know if any stopped working.

- Temporary bug fix to Drake Tower floor transition.
- Tenth Street Fountain graphic added (though no logic)
- Adjusted description outside Jake's apartment (by suggestion)
- Brightened the room with the body in Tenth Street.

Update: 3 Feb, 2014 @ 11:27pm

V1.11.1
Very quick update with bug fixes on Bremerton.
On entering the ship you should not lose your team.
On spawning the Jester you should not become him.

Fountain fix is not in.
This module is known to have issues with SRR Version 1.2.0. These issues will be resolved when 1.2.0 is no longer in beta.

Update: 2 Feb, 2014 @ 7:37pm

V1.11.0
Merged in the improved Old Town graphics.
Smoke tested that links and transitions still work.
They all worked for me with the exception of the old town weapon shop.
I am hoping that was just a fluke because the logic looked right.

Added a "cheat" option to the Caryards sleep point.
If you don't want to grind, you can get 25 free karma. You can repeat this several times if you want. It may or may not be disabled in the future.

Next update, once it is confirmed that this one works properly, will be posted to Nexus as well as Steam.

REMEMBER
This module requires Geeked's prop pack.
More information is available here
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/166810095/648814845686030571/

Update: 27 Jan, 2014 @ 10:12pm

V1.10.3
Logic changes around Drake Tower.
The down elevator now closes after a minute, taking anyone inside it with them.
If you hide out there too long during combat you will have no choice but to run away.
Encountering various issues while I test though, so consider the tower unstable for the time being.

This weekend, time permitting, we will have the Old Town Graphics Overhaul.
I look forward to seeing Geeked's work.
(Though adjusting the logic will be time consuming)

1/29/14 UPDATE:
Due to work interfering, the next update will be this weekend. Hopefully it will include both the Drake Tower Second Floor Matrix and the new Old Town Graphics

Update: 26 Jan, 2014 @ 2:30pm

V1.10.2
Drake Lobby Matrix implemented.
If you choose to ignore the password, you can fight some black ice instead.
Not balanced yet, the ice is pretty weak.
(and the next floor is pretty deadly)

Also fixed some small logic issues with Drake Tower floors 1 and 2.

Progress is much slower than I hoped, but I'm plugging away.
My goal is to release Floor 2's matrix by Wednesday.
I can't promise I'll stick to it, but I'll try.

Update: 25 Jan, 2014 @ 8:09pm

V1.10.1

Very small changes.

- Downpowered Tenth Street Ghouls. They now have Fists instead of GhoulFists and do 8 damage average.
- Fixed club girl so she does't keep walking when combat begins in the Office Block

I am now working on the Drake Tower Matrix.
This may take a while, and there will be no visible changes until its ready.
Fortunately everyone should be eagerly waiting for Berlin so I don't feel bad about the slow updates. :P

Update: 14 Jan, 2014 @ 10:18pm

V1.10.0
Untested Build
Merged in Foh's Bremerton changes.
Currently the inside of the ship is not implemented, instead it takes you directly to jester's realm.
I had meant to test it but ran out of time.

Update: 13 Jan, 2014 @ 11:36pm

V1.9.2
Logic fixes around hireable shadowrunners.
If your hirelings start acting funny, go to one of the sleep spot, click on the config option, and reset them.
If they continue to act funny, let me know who is in your party and what scene / combat transition happened when you encountered problems.
Thanks

Update: 5 Jan, 2014 @ 8:32pm

Republish of V1.9.1 in case it was a bad FTP.
Opening the published pack is working fine for me from steam.