Garry's Mod

Garry's Mod

ISAWC: Inventory System and Working Containers
Showing 61-70 of 157 entries
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Update: 15 Mar, 2021 @ 11:02am

Update 3.0.1
Fixed Inventory Exporters calling ents.GetAll() over 2000 times per second

Update: 7 Mar, 2021 @ 10:43pm

Update 3.0.0
Added support for Sourcian selection boxes - you can now drag a selection box over items that you want selected
Added Container Maker SWEP
Changed argument order of moving_items_container net message
Failed to implement instant arming of Jmod explosives (as a workaround, hold Alt before clicking on Use / Spawn At Self to arm explosives instead)

Update: 5 Mar, 2021 @ 8:59am

Update 2.5.0
Added new ConVars isawc_player_dropondeathclass and isawc_player_dropondeathmodel.
Fixed Edit Icon not working properly within inventories.

Update: 22 Feb, 2021 @ 7:58pm

Update 2.4.1
Fixed bug where invalid container variables would cause Lua errors

Update: 22 Feb, 2021 @ 12:59am

Update 2.4.0
Added isawc_player_usergroupmassmullist, isawc_player_usergroupvolumemullist and isawc_player_usergroupcountmullist ConCommands

Update: 5 Feb, 2021 @ 12:06am

Added new ConCommand isawc_container_magnetcontainerblacklist

Update: 2 Feb, 2021 @ 1:24am

Removed velocity application vectors being printed every single entity tick an entity is being magnetized.

Update: 28 Jan, 2021 @ 12:14am

Internal separation of magnets' entity finders from container think hook (ask me if you want to know what this jargon means)

Update: 27 Jan, 2021 @ 10:37am

Magnet containers now rely on line-of-sight and have proportional radii instead

Update: 13 Jan, 2021 @ 10:37am

Update 2.2.0

Added * and ? wildcards
Added container magnetisation
Added classname remapping
Added container limit display on MultiConnect SWEP
Fixed data reloading whenever a player respawns