Space Engineers

Space Engineers

T.N.F. Frigate Class 'Inferno' Mk.II
Showing 11-19 of 19 entries
< 1  >
Update: 7 Apr, 2019 @ 10:01am

-Added two front-facing rocket launchers.

Update: 6 Apr, 2019 @ 3:27am

-Fixed a minor building error on the ship's underside.
-Added autopilot on and off to the flight seat toolbar 2.
-Added refinery and assemblers to the cargo group, so that their contents are displayed on the inventory text panels.
-Added the forward docking cameras to the docking toolbar.

Update: 22 Mar, 2019 @ 4:24pm

-Corrected the survival pod's beacon name.
-Opening the hangar doors now activated the 'Ghost's programmable blocks.
-Changed sorter system to the gravity gun. The hangar connector is now connected to the rest of the ship.
-Flipped the Floor Plan display panel on the 'Ghost', as a temporary fix to the script not being updated.

Update: 17 Mar, 2019 @ 1:07am

-Removed Arc Furnace, it was not connected and was poorly placed.
-Changed floor plan display panel from a text panel to an LCD panel, so that the proportions of the image looks better.

Update: 11 Mar, 2019 @ 12:09pm

-Turned the survival kit of the survival pod off, so that you respawn in the medical room.

Update: 10 Mar, 2019 @ 12:58pm

Added launchable survival pod.

Update: 9 Mar, 2019 @ 12:35am

-Updated Whip's turret script.
-Updated Whip's artificial horizon script on the ship and the dropship.
-Updated the LCD 2 script on the dropship.
-Moved the missile designators to the ship's sides.

Update: 6 Mar, 2019 @ 11:47am

-Changed battery status from "decharge" to automatic.
-The reload components of the gravity gun was incorrect, it is now correct.
-Added two more small reactors to prevent overload during jump drive recharge.

Update: 4 Mar, 2019 @ 11:41pm

Published as Mark 1.