Sid Meier's Civilization V

Sid Meier's Civilization V

More Luxuries
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Update: 30 Sep, 2013 @ 8:43am

1) Corrected a silly mistake: I replaced a Lua file within the mod, but forgot to reassign the file to "Content" and also set its VFS setting to "true" again within ModBuddy!

Update: 23 Sep, 2013 @ 7:38am

- Updated random luxury totals for each world size. Now, all match the default game totals.

The only excepttion is Huge, which receives 2 more over the default game. Huge really needed more anyway, but couldn't because of the default game's luxury total.

Update: 27 Aug, 2013 @ 11:45am

- very minor: updated the Olive Civilopedia entry and removed the forest icon from the places where you can find it, so it's accurate with the actual game.

Update: 27 Aug, 2013 @ 11:22am

- Removed tin, as it wasn't very "luxurious".

- Added 4 new luxuries: amber, jade, olives, and ebony!

- Increased the regional luxury cap from 16 to 18. Also increased the standard random luxury total on all sizes from 5 to 6. Now, you can utilize all 28 luxuries on a Huge map of 18 civs! (18 + 1 marble + 3 city-state + 6 random = 28 total)

- Increased the hard-cap number of total resources the game utilizes from 45 to 75. Post BNW, there was only room for 5 new resource types to add without updating this number.

- Added 6 new plot list indices for luxuries to utilize during placement methods. These help to control things better, and one of them actually resolves an issue in the default system without having to add in a quinary index to the whole thing, since luxuries are limited to four plot list indices.

- Further optimized the luxury system within AssignStartingPlots.

Update: 18 Aug, 2013 @ 4:12pm

1. Added a 5th luxury: Tin!

2. Fixed an issue when determining random luxury totals if a player uses "less" civs than the default number on a map.

3. Tweaked and improved the Tobacco icon art.

Update: 14 Aug, 2013 @ 9:14am

1. Updated graphics for the Tea icons.

2. The map script, Arborea, is now compatible with this mod. This map uses a customized version of the regional luxury weights; now it includes the four new ones so they'll appear on maps.

Update: 13 Aug, 2013 @ 9:08pm

The map script, Terra, is now compatible with this mod.

Update: 11 Aug, 2013 @ 8:13pm

Update: 6 Aug, 2013 @ 8:57pm