Space Engineers

Space Engineers

UPDATED Star Wars Systems Astromechs (Animated!) with radiation detection radar
Showing 11-20 of 24 entries
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Update: 7 May, 2020 @ 12:37am

Further adjustment to runtime impact (reduction.)

Update: 5 May, 2020 @ 11:36pm

Lil' tweak with dictionary handling for issue where entityId is duplicated by the engine.

Update: 3 May, 2020 @ 5:26pm

Another little tweak to radiation detection to speed things up a tiny bit.

Update: 3 May, 2020 @ 4:07am

Patch for the particle effects.

Update: 29 Apr, 2020 @ 8:50pm

Changed radiation analysis system to iterate through grids rather than doing them all at once. Should reduce runtime.

Update: 26 Apr, 2020 @ 6:40am

Update: 17 Apr, 2020 @ 4:56am

Adjusted code so only astromechs can detect radiation, not any PB.

Update: 8 Apr, 2020 @ 9:37pm

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Update: 7 Apr, 2020 @ 6:10am

Update: 15 Apr, 2019 @ 9:35pm