Arma 3
Command and Conquer: ARMA III Lives
Showing 111-120 of 121 entries
< 1 ... 10  11  12  13 >
Update: 31 Mar, 2019 @ 6:52pm

BLUFOR: Global Defense Initiative:
Elite Forces Unit: Special Operations:

-GDI Special Operations Combat Medic with custom backpack loaded with medical supplies added.


BLUFOR: Allies:

-Allies Rifleman is now equipped with a Watch.

-Machine Gunner with custom backpack added.

-Grenadier added. This soldier is equipped with a rifle and an underbarrel grenader launcher. For the Allies, this weapon configuration was visible in the Allies finale cutscene: a soldier was equipped with an M-16 with an M203 40mm Grenade Launcher and a 30-round magazine.


OPFOR: Brotherhood of Nod:

-Black Hand Flag asset file name changed from "BlackHand" to "BlackHandEliteFlag."

-all Nod Black Hand assets now include the "Elite" suffix.


OPFOR: Soviets:

-"Soviet Rifleman" name and macro renamed to "Soviets Rifleman."

-Soviets Rifleman is now equipped with a Watch.

-Soviets Machine Gunner with custom backpack added.

-Grenadier added. As a result of the Allies Grenadier, the Soviets are being given an AK-47 with a GP-25 40mm Grenade Launcher for the sake of balance since in Command & Conquer: Red Alert, Soviet Grenadiers used only hand-thrown grenades.

-historical "Soviet Flag" now redesignated as "Soviet Union Flag."


INFOR: CABAL Forces:

-CABAL flag and map marker added. Vehicle and Faction class denoting CABAL forces has been added in hopes of theorizing future content.


Mod:

-GDI and Nod flags from Tiberian Sun added as map markers.

-Tiberian Sun (white background) and Tiberian Sun Firestorm (black and white backgrounds) flags added.

-based on research into in-game cutscenes GDI and Nod "TS2" flag symbols (which were confined more closely to the center of the flag without being stretched) have been removed for consistency's sake. Original symbols preserved. These files have been preserved outside the mod regardless. The reason for this is due to the existence of the Tiberian Sun Nod battle victory cutscene which depicts a Nod flag of the respective symbol stretched more closely to the banner edges.

-GDI (TWI), Nod (TWI), Black Hand, Allies, and Soviets patch quality improved.

-all acronyms for First Tiberium War (Tiberian Dawn) and Second Tiberium War (Tiberian Sun) are now referred to as "TW I" and "TW II" respectively.

-all "logos" are now addressed as "symbols."

-Tiberian Sun "Plate" flags now incorporate such a label in their names and macros.

-original Command & Conquer Flag with gold text now denotes "(Gold)" designation in its name and macro.

-AttackIcon1 and AttackIcon2 now renamed "Attack1Icon" and "Attack2Icon."

Update: 29 Mar, 2019 @ 9:34pm

Mod:

-GDI and Nod Tiberian Sun patches and Nod Black Hand patch quality improved. I'm thinking about giving them a third look...

-GDI and Nod symbols and Black Hand flag and symbol added as map markers, with symbols designated by TWI and TWII respectively.

Update: 28 Mar, 2019 @ 3:57pm

BLUFOR: Global Defense Initiative:

-GDI patch based on Tiberian Sun logo added and named "Global Defense Initiative (TWII)." Original patch from Tiberian Dawn renamed with "(TWI)" suffix.

-GDI logo from Tiberian Sun added in 2 versions as flags. I am considering removing one for consistency's sake.


OPFOR: Brotherhood of Nod:

-Nod flag from Tiberian Sun added. Original flag renamed "Brotherhood of Nod Flag (TWI)," with new Tiberian Sun-based flag named "Brotherhood of Nod Flag (TWII)."

-Nod logo from Tiberian Sun added in 2 versions as flags. I am considering removing one for consistency's sake.

-Nod patch based on Tiberian Sun logo added and named "Brotherhood of Nod (TWII)." Original patch from Tiberian Dawn renamed with "(TWI)" suffix.


Mod:

-Tiberian Sun splash screen logo added in 2 versions and rendered as a flag.

Update: 24 Mar, 2019 @ 6:36pm

BLUFOR: Global Defense Initiative:
Elite Forces Unit: Commandos:

-GDI Commando Rifleman (African and European Theater) added: Commandos are equipped with AN/PVS-7 Night Vision optics, Ranger Body Armor, M-16A2s with Trijicon ACOG scopes, 8 20-round magazines, suppressed M9 pistols, and 3 M112 C-4 charges with M57 Firing Devices as a current default loadout.

Elite Forces Unit: Special Operations:

-GDI Special Operations Team Leader, Rifleman, Automatic Rifleman, and Rocket Soldier class designation, macro, and preview image now incorporate EFUSO designation to identify these soldiers as belonging to the Elite Forces Unit, the former organization consisting of Airborne Rangers, commandos, and Special Operations personnel in the early First Tiberium War.

-GDI Special Operations Rocket Soldier added (uses Special Operations Rifleman loadout with the addition of the CUP M-136 AT-4 single-use rocket launcher).


Mod:

-the syntax "scopeCurator = 2; // Available in Zeus." has been added to all object entries in hopes of making them usable in the Zeus curator system (as I have just discovered, this does not yet appear to be the case - I am working on fixing this).

-Move map marker based on Command & Conquer: Tiberian Dawn Move command has been added and classified under Flags (attempts to install them as Standard Military iconography failed to apply proper colors).

-Attack map marker based on Command & Conquer: Tiberian Dawn Attack command has been added in 2 versions and classified under Flags (attempts to install them as Standard Military iconography failed to apply proper colors) - need to improve quality.

Update: 20 Mar, 2019 @ 9:13pm

BLUFOR: Global Defense Initiative:
Elite Forces Unit: Special Operations:

-GDI Special Operations Automatic Rifleman now has a machine gunner's icon in the Forces overview.

-GDI Tiberian Sun flag (named "Global Defense Initiative Flag (TWII)") added in preparation for future content.
-as such, original GDI flag renamed "Global Defense Initiative Flag (TWI)" to denote flag flown during First Tiberium War versus Second Tiberium War.


BLUFOR: Allies:

-macro and name designation of Allies Rifleman appropriately labeled (originally was "Allied Rifleman").


OPFOR: Brotherhood of Nod:
Leadership:

-Zubin Arkardi Identity entry now officially lists Altian English 03 as his dialect.


Mod:

-Map Markers created based on GDI flag, GDI logo (in 2 sizes), GDI Barracks, Allies flag, Allies logo (in 2 sizes), Nod flag, Nod logo (in 2 sizes), Soviets flag, and Soviets logo (in 2 sizes).

-root folder name changed to "Command&ConquerARMAIIILives" because ARMA Tools Add-On Builder is so damn reliable...

Update: 18 Mar, 2019 @ 10:03pm

Mod:

-Verifying file integrity.

Update: 18 Mar, 2019 @ 9:54pm

BLUFOR: Global Defense Initiative:
African Forces:

-GDI Officer (pistol) added.

-GDI Squad Leader and Fire Team Leader now have default radios.

Elite Forces Unit: Special Operations:

-GDI Special Operations Team Leader, Rifleman, and Automatic Rifleman added. Custom backpack created for Special Operations Automatic Rifleman to carry additional machine gun ammunition.
-Note: CUP's M4A1 failed to spawn with attachments fixed. This has been reported to the CUP troubleshooting team. Red Hammer Studios's M-4 is now the choice rifle for GDI Special Operations personnel at this time (Turns out, this was because CUP renamed all of the weapon attachment slots' default names to incorporate the weapon name itself).

-GDI "Elite Forces Unit: Special Operations" faction class created (but is not differentiating Special Operations personnel in the Force overview-they still spawn however. I will work on figuring out why this is happening).

-GDI Elite Forces Unit and Special Operations flags (in 2 versions) added (logos based off of historical U.S. Army Delta Force and popularized concept of Delta Forces logo - credit for imagery: https://www.teepublic.com/t-shirt/610928-delta-force-vintage-insignia and https://grabcad.com/library/delta-force-logo-1.


OPFOR: Brotherhood of Nod:
Leadership:

-Kane now has a default radio.

-Zubin Arkardi and Nod Officers' IOTV Vest removed (as it was not in service until 2007) and replaced with Project OPFOR GA Carrier Rigging (similar to regular Nod troops, except this version includes better protection and visible groin plate).

-Zubin Arkardi class renamed to remove "pistol" designation from macro. Scenario has been updated to account for this change.


African Forces:

-Nod Squad Leader and Fire Team Leader now have default radios.

-Nod Demolitions Specialist added; custom assault pack loaded with 8 M112 C-4 Explosives added. This is in preparation for the next scenario.


INFOR: Militia Forces:

-Nikoomba, Militia Squad Leader, and Militia Team Leader now have default radios.


CIVFOR: Westwood News:

-Civilians Force created; Greg Burdette added.

-Westwood News (WWN) flag added.


Mod:

-All current units, objects, and flags now have Editor Preview images in the Force overview.

-config.cpp files spruced up with blank "picture" entries removed.

Update: 15 Mar, 2019 @ 7:55pm

BLUFOR: Global Defense Initiative:
African Forces:

-loadouts modified to ensure that only GDI Squad Leaders and Fire Team Leaders are equipped with Binoculars.

-GDI Recruits are now armed with AK-47 and 5 total magazines from CUP instead of Calico M-950 from Kickass Firearms; 2 M67 Frag Grenades removed.


OPFOR: Brotherhood of Nod:
African Forces:

-Nod Squad Leader and Fire Team Leader TRYK PASGT Helmets replaced with CUP ECH (Black) Helmets.


Mod:

-Kickass Firearms Mod is no longer required to run the mod.

-TRYK Multi-Play Uniforms is no longer required to run the mod.

Update: 14 Mar, 2019 @ 6:43pm

OPFOR: Soviets:

-Soviets Rifleman added

-Soviets Patch and Flags added.


Mod:

-root folder name changed to drop the '@'.

-config.cpp files spruced up.

Update: 13 Mar, 2019 @ 8:33pm

BLUFOR: Global Defense Initiative:
African Forces:

-GDI Squad Leader helmet changed from PASGT (6-color Desert Cover) to PASGT Desert provided by US Military Mod.


BLUFOR: Allies:

-Allied Rifleman added. Be Advised: This loadout was constructed based on the Allied Finale video, during which Allied Riflemen did not appear to wear any kind of body armor whatsoever, so keep your head down!

-Note: None of the loadouts include radios by default on the assumption that radio-based mods will be used...I might change this in the event this is not the case...

-Allied Flag and Allied Patch added.


Mod:

-root folder name changed to "C&CARMAIIILives."

-mod requirements significantly cut down.

-config.cpp files enhanced