Arma 3
Command and Conquer: ARMA III Lives
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Update: 30 Mar, 2021 @ 11:41am

Mod:

-description file entries modified.

-copies of GDI Tiberian Sun patches removed, as they had been erroneously added to the wrong folder, but were otherwise still functional. No assets were removed from the mod as a result.

-small “C-n-C” mouse-over and 3Den Editor icon added.


BLUFOR: Ops Group Echo: Black Ops 9:

-“OGE PASGT Vest (Black)” redesignated “Variable Body Armor (Black)” based on research into body armor systems of the 1960s-1990s (Source: https://www.mooremilitaria.com/blog/body-armor-vietnam-use-and-development)


BLUFOR: Global Defense Initiative: Elite Forces Unit:
Russian Forces:

-Combat Medic entry was attempting to apply a GDI symbol/red cross patch combination which was misnamed. This has now been corrected and the Combat Medic now wears the correct patch.

Special Operations:

-a discrepancy was discovered within configuration files in that the same body armor vests were listed in 2 separate configuration files with different attributes. The vests are now listed in only 1 configuration file to avoid incorrect values being applied.


BLUFOR: Global Defense Initiative: Second Tiberium War:
Light Infantry:

-Grenadier (M32) entity is now equipped with the correct MP7A1 Submachine Gun provided by the Community Upgrade Project mod. Maximum magazine capacity reduced from 5 to 4.

Update: 24 Mar, 2021 @ 10:05pm

Mod:

-Task Force Lightning flag and poster added based on Discord server icon (Sources: http://www.alternatewars.com/BBOW/Ranks/USA_Enlisted_WW2.htm; https://www.pngkey.com/download/u2a9o0i1i1i1o0o0_orange-lightning-bolt/).

-The Swords of Not unit flag and poster added based on Discord server icon (Source: https://www.moddb.com/mods/tiberian-dawn/images/nod-logo).

-debriefing sequence for Nod 02B: Smothering Presence adjusted to account for new player platoon disposition.

-as all assets no longer use NATO Russian Forces mod assets, this mod is no longer required.


BLUFOR: Global Defense Initiative:
European Forces:

-research has suggested that the G3A3/M203 was not available to European forces in the mid-1990s. As such, the Grenadier (G3A3/M203) has been retired and replaced in full by the Grenadier (M-79).


OPFOR: Brotherhood of Nod:

-Nod flag (Tiberium War I) texture improved (Source: https://www.deviantart.com/imzebrony/art/Brotherhood-of-Nod-logo-TW-I-II-577820742)

-Nod symbol flag (Tiberium War I) texture improved with a larger image.

Update: 18 Mar, 2021 @ 4:52pm

Mod:

-mod promotional image quality improved.

-additional intelligence photos added to enhance missions.


OPFOR: Brotherhood of Nod:

-all medical items for standard combat personnel adjusted; all personnel (with the exception of vehicle crews and elite personnel) now carry 3 Bandages of each current type (ie., Basic, Elastic, Packing) and 1Splint to give more viability to Combat Medics.

-existing Grenadier (GP-25) redesignated “Grenadier (AK-47/GP-25)” at all levels.

-existing Rifleman armed with AK-47 redesignated “Rifleman (AK-47)” at all levels.

African Forces:

-Rifleman (AK-74 and FAL 50.00) added.

Update: 9 Mar, 2021 @ 9:45pm

Mod:

-Radio audio clip added.

-Reveille audio clip added for scenario under development (Source: https://www.youtube.com/watch?v=SGnZxcS7VKA).

-end-mission imagery reorganized and renamed within storage folders.

-additional end-game sequences added for missions under development.


OPFOR: Brotherhood of Nod:

-PASGT Vest Light (Black) values now match GDI PASGT vests.

-PASGT Vest (Black, Nod) added. Values match GDI PASGT Vest.

-all Scouts now equipped PASGT Vests (Black, Nod), AN/PVS-7 Night Vision Goggles, and sidearm suppressors.

Update: 2 Mar, 2021 @ 8:26am

INFOR: Tmassah Militia:

-in the interest of adopting the principle that militia forces have been given “hand-me-downs” by NATO powers, Delta Hawk Industries/U.S. Military woodland Battle Dress Uniforms replaced with CUP ERDL (Highland, Dirty) BDUs. DHI/USM vests replaced with CUP PASGT vests of various camouflage. SSh-60 helmets changed to helmets in worn condition. All personnel with the exception of Nikoomba now carry only 1 canteen. Colored smoke grenades removed (except Green smoke). Some personnel now carry M67 Frag Grenades. Equipment distribution adjusted between uniform, vest, and backpacks.

-al “Guerrillas” have had all medical supplies removed and carry only 1 RGD-5 Frag Grenade.

-Nikoomba composition group entity rank reduced from Colonel to Lieutenant. One Rifleman (AK-47) replaced with Rifleman (FAL 50.00). Nikoomba RGD-5 grenades removed.

-Squad Leader Pro-Tech helmet replaced with M1 (Vineleaf). M9 maximum magazine capacity reduced from 5 to 4.

-Team Leader Bandana w/ Headset replaced with standard bandana. Radio removed. M9 maximum magazine capacity reduced from 5 to 4.

-Rifleman (FAL 50.00) maximum magazine capacity reduced from 9 to 7.

-Machine Gunner (RPK) maximum magazine capacity reduced from 5 to 4.

-Radioman beanie (headphones, khaki) changed to SSh-60 (Olive/Worn).

-Recruits’ vests changed to ALICE Webbing. Boonie Hat (SLA) changed to Boonie Hat (CCE). AK-47 maximum magazine capacity reduced from 9 to 7. Recruits no longer carry “extra” canteens.

-Guerrilla (Sa-61) now carries 1 RGD-5 Frag Grenade.

Update: 20 Feb, 2021 @ 12:12pm

Mod:

-credits board updated for Nod 02A: Egypt mission following recent respawn script test.

Update: 19 Feb, 2021 @ 8:44pm

Mod:

-additional scenario end sequence added to apply a second failure condition to the Nod 02A: Egypt scenario.

-credits boards in all missions updated to new formatting standards.

Update: 9 Feb, 2021 @ 11:06pm

Mod:

-Delta (Egg) Unit Flag added as a poster and flag as thanks for unit member participation in recent sandbox testing.

-credits boards on missions updated accordingly.

Update: 9 Feb, 2021 @ 11:14am

Mod:

-credits board tied to Nod 02A updated to account for recent testing in sandboxes.

Update: 9 Feb, 2021 @ 9:25am

Mod:

-all credit boards verified to ensure all testers were properly credited across the missions on which they participated.