Arma 3
MGI ADVANCED MODULES
Showing 21-30 of 78 entries
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Update: 29 Aug, 2021 @ 1:03am

Update: 19 Aug, 2021 @ 1:18am

Tweaked, improved some functions

Documentation is updated.

Update: 28 Jul, 2021 @ 10:38pm

Added a "Rearm" module. See this first post:
https://forums.bohemia.net/forums/topic/235487-ai-can-rearm-on-crates-corpses-weapons-vehicles-arsenal/

Update: 11 Jun, 2021 @ 4:58pm

Tweaked MP heal & revive module

Update: 2 Jun, 2021 @ 6:18pm

- Modified dynamic simulation on advanced patrol module (need dynamic simulation enabled [default] )
- tweaked HUD plane for hook down near aircraft carrier (compatible with mods)

Update: 28 May, 2021 @ 7:02pm

Deeper SOG prairie Fire integration:
- stick charges /blow doors
- loot in houses
- flags on areas
- breach wires & fences + blow tires

Update: 25 May, 2021 @ 10:51am

S.O.G. Prairie Fire compatible:
- option in civilian life, vehicle traffic modules,
- blast and fire module compatibility on drums, tanks...

fixed unwanted behavior for heal & revive module in multiplayer
tweaked some other modules

Update: 17 May, 2021 @ 11:20pm

minor fix for plane respawn

Update: 10 May, 2021 @ 5:28pm

Tweaked the respawn vehicles module.

Update: 8 May, 2021 @ 11:48pm

Added a compatibility with PRAIRIE FIRE DLC for spawning groups.