Arma 3
MGI ADVANCED MODULES
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Update: 12 Oct, 2020 @ 8:06pm

minor corrections.

Update: 29 Sep, 2020 @ 1:34pm

AIs can respawn : added an option to filter played groups only.
Prisoners of War: corrected a typo disabling the possibility to create several jail areas
Advanced locations (patrol areas): corrected a bug mixing sides when creating units. The side is no more depending on the chosen type of unit.

Update: 14 Sep, 2020 @ 7:49am

Added persistent settings for team switching (by Arma menu) and for saved game.

Update: 12 Sep, 2020 @ 10:40pm

More gas stations to blow!

Update: 10 Sep, 2020 @ 5:56pm

Added possibilities for team switch in SP.

Update: 10 Sep, 2020 @ 5:49pm

Update: 8 Sep, 2020 @ 11:07pm

New version,
lots of reworked scripts,
more possibilities in modules,
3 new modules.

Update: 19 Jun, 2020 @ 3:31am

Almost all functions are rewritten for better result in SP/MP, even dedicated server.
So, to be considered as a new version, compatible with your scenarios.

See this BI forum page for more info:
https://forums.bohemia.net/forums/topic/222362-mgi-advanced-modules/?page=3&tab=comments#comment-3411102

More modules will be issued soon.
Have fun!
Thanks for your feedback.

Update: 26 May, 2020 @ 2:15am

Update: 26 May, 2020 @ 1:57am

Respawn vehicles modified. Empty vehicles are those empty at mission start or spawned empty. If abandoned,the vehicle will respawn only if the side of the crew is checked (or this vehicle is linked to the module).