Arma 3
MGI ADVANCED MODULES
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Update: 21 May, 2020 @ 6:24am

Update: 19 May, 2020 @ 9:47am

Update: 19 May, 2020 @ 9:38am

Added bikey (see previous note also)

Update: 19 May, 2020 @ 8:57am

Modified the Vehicle Respawn module
Tweaked some features as asked in BI forum...

Intermediate version. More to come.

Update: 30 Jul, 2019 @ 8:45am

Modified some codes and improved little things. I must have a 2 month break for Arma. See you in October. I'll read your remarks and wishes any way.

Update: 1 May, 2019 @ 8:08am

Modified signature for v2 version. Check: verifySignatures = 2; on servers

Update: 17 Apr, 2019 @ 8:20pm

Corrected a bug on drop vehicle instead of crate.

Update: 12 Apr, 2019 @ 10:46am

Corrected the default respawn markers for AIs and vehicles.

Update: 9 Apr, 2019 @ 7:07pm

Transport module is now MP / respawn compatible.
Added a taxi call:

- civilian vehicle or same side as player can be called (helicopter, land vehicle, ship only). For ship, right now, it's better to call taxi "feet wet". some automatic params like distance, seats available... are taken into acount so you don't have to messe with sub-menus (neither do I). At this time, there is no preference for civilian or military vehicles.

Update: 6 Apr, 2019 @ 12:12am