Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gift It To Me
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Update: 25 May, 2020 @ 10:52am

Compatibility
- Reworked code-base to be compatible with the current patch

Fixes
- Fixed some minor issues / typos

Update: 2 Apr, 2019 @ 11:17am

Features
- Added economy checks to AI
-- AI will start do destroy gifted units if its economy thresholds are in danger, currently these are 85% for gold and 80% for strategic recources (only on GS), for example, if the AI gets 3 Ironclads gifted and is producing 3 coal, it will destroy 1 Ironclad to have a surplus of at least 20%
-- Gold gets checked first and foremost (but should be the least problem)
-- City-States dont have these checks!

Compatibility
- Rewritten entire code to increase compatibility to other mods

Languages
- Added new languages (google translate though)
-- Spanish
-- France
-- Russian
-- Chinese

Update: 17 Mar, 2019 @ 12:42pm

Enhancements
- Diplomatic actions/reactions
-- If gifting units to a player who is in war, the enemy-civs the recipient is in war with will send you a warning as a notification to not support their enemies, if you ignore that and continue gifting units, they will denounce you, resulting in 25 grievance torwards you (repeatable).
-- Gifting units to a AI major civ will have the same relationship effect as a "Favorable Trade" to them, you will receive a +10 opinion-boost (which decays). This is a hard-cap, gifting additional units only bringts that opinion back to +10.
- Multiplayer
-- Gift-recipients will now get a notification about a gift they received with the info who and where/what as been gifted.

Update: 15 Mar, 2019 @ 2:43pm

Fix
- Amount gifts-per-turn (from 1 to 5)

Update: 15 Mar, 2019 @ 2:17pm

Re-Init due to Issues with last MOD Uploading :(