Warhammer: Vermintide 2

Warhammer: Vermintide 2

Save Weapon (Give Weapon supplement)
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Update: 12 Nov, 2019 @ 12:02pm

Version 1.0.2 (Hotfix)

One of Fatshark's recent patches seems to have made some changes to the game's code, and some of this mod's functionality broke along the way. This is a quick fix to some of the issues.

- Fixed an issue where auto-equipping previously equipped mod items on game start wasn't working.
- Fixed an issue where mod-created Executioner Swords would load instead as unskinned Two-Handed Swords.

Known issue: Using the "sw_delete" command to delete items while your inventory screen is open, and then flipping through inventory pages can crash the game. Deleting weapons still works, but if you must, do so without the inventory screen open.

Update: 12 Aug, 2019 @ 4:45am

Version 1.0.1 (WoM hotfix)

- Fixed an issue where, if the inventory view was open and you tried to delete an item equipped by your currently viewed career, the unequipping of the item would fail and it wouldn't be properly deleted.

Update: 15 May, 2019 @ 9:58am

Version 1.0
- We're out of beta!
- Removed a debug line that dumped some data to the console log; would bloat the log file slightly.
- The commands to delete weapons now also deletes the custom item from your inventory, as well as from your save file.

Update: 27 Apr, 2019 @ 6:00am

Version 0.12
- Added support for Prop Joe's All Hats/Skins/Portraits mod; cosmetics from that mod will remain equipped after restarting the game, provided you stay on the modded realm and have both mods enabled.

Update: 21 Apr, 2019 @ 8:46am

Version 0.11
- Changed method for equipping saved items; rather than manually equipping them after the player character is loaded, the backend data is modified beforehand so that the game automatically equips the correct items.
- Included source code in the Steam Workshop download.

Update: 18 Apr, 2019 @ 12:58pm

Version 0.10
- Created items will now stay equipped between game sessions; if you equip a created item and quit the game, it will be equipped when you launch the game again. (Provided you still have this mod and are on the modded realm, of course.)

Update: 15 Apr, 2019 @ 12:39pm

Version 0.09
- Created items should now be fully compatible with Loadout Manager and Weapon Kill Counter. (It sort of worked previously, but only with loaded items - not freshly created ones.)
- Mod option added for auto-saving.
- Mod option added for selecting displayed rarity for created and loaded items. Useful for differentiating them from normal items.
- "/sw_save_%item_name%" command added. Useful if you disable auto-save but want to save an item.

Update: 13 Apr, 2019 @ 7:54am

Version 0.08
- Fixed a crash that would happen if you tried loading a weapon with no skin. (This would happen if you used GiveWeapon's "Always use default skins" setting.)

Update: 20 Mar, 2019 @ 5:34am

Version 0.07
- Added chat commands to delete save entries

Update: 20 Mar, 2019 @ 2:38am

Version 0.06
- A line of code responsible for saving an item when created was commented out. Oops.