Stellaris

Stellaris

!!Universal Modifier Patch (4.0.*)
Showing 31-40 of 93 entries
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Update: 16 Sep, 2021 @ 12:12am

*Add triggered "artificial_planet_jobs" modifiers in planet_jobs category.

Update: 14 Sep, 2021 @ 8:05am

Adopt 3.1 update and apply the following modifiers to the game:

*megastructures_habitat
*habitat_jobs in job modifiers
*non_artificial_planet_jobs in job modifiers
*planet_sr_miners of planet_jobs
*diplomatic_networking of diplomacy

*Added missing gdf_ship in ship modifiers in 3.0.

Update: 11 May, 2021 @ 12:48am

*planet_branch_office_buildings now has produces ADD MULT modifiers.

Update: 25 Apr, 2021 @ 7:47pm

*Fix starbase_buildings, starbase_modules not being children of starbase_constructions.

Update: 19 Apr, 2021 @ 4:36am

*Hotfix for Machine & Robot Expansion as copypaste goes the wrong way.

Update: 16 Apr, 2021 @ 2:52am

*Add the missing planet_districts_industrial and planet_districts_hab_industrial modifiers category, and apply the ADD MULT modifiers to them.

Update: 15 Apr, 2021 @ 7:44pm

*INFAMOUS MISSING "}" FIXED.

Update: 15 Apr, 2021 @ 7:29pm

3.0 added the following modifiers to the game:
starbase_constructions, menace, operations.

Update: 31 Mar, 2021 @ 7:54pm

*Make compatible for the vanilla category. That way, should the mod get outdated in the possible future, it won't overwrite the entire categories that don't apply any changes.

*Add support for Machine & Robot Expansion Mod.

*Pre-update for my WIP mod.

Update: 19 Dec, 2020 @ 6:46pm

*Miscellaneous scope fixes.