Space Engineers

Space Engineers

Automatic Mining Platform by Kezeslabas
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Update: 6 Apr, 2019 @ 12:31pm

Corrected some misspelling inside the script's description.

Update: 6 Apr, 2019 @ 12:08pm

Added workshop URL for the Antenna Message Receiver script to the description inside the script.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1705183500

Update: 6 Apr, 2019 @ 12:02pm

Nothing.

Update: 6 Apr, 2019 @ 11:42am

Version v3.65:
  • Added new feature: Broadcast Progression
    • You can broadcast the data that is shown in the detailed info to another grid.
    • To use this feature, follow the instructions in the 2.) Basic Configuration section.
  • Added new Advanced Component: Antenna
    • Required for the Broadcast Progression feature
  • Now the Detailed Info, the LCD/Text Panels text and the Broadcasted Messages are mostly identical.
    • The shown data's structure got a small redesign.

Update: 4 Apr, 2019 @ 10:07am

Version v3.642:
  • Made some changes in the way the script handles pistons to make it more stable.
  • Now if you use the Start command, while the script is paused by the Auto Pause/Start feature then it resets the script to check the High Cargo Limit again and restarts if it isn't reached.
  • Now if there is a Cargo Module detected with Set, then the script shows it's current volume correctly.
    • Prevoiusly it didn't got updated with Set, only after the script got started.

Update: 4 Apr, 2019 @ 4:02am

Hotfix v3.641:
  • Fixed bug where if you Set the system while it's in a Starting Position then used Start, then the Mining Sequence got stuck at Step 1.

Update: 4 Apr, 2019 @ 4:00am

It's update 3.641, but I messed up the version number inside the script again, so I made a new upload. Change Notes are displayed in the new upload.

Update: 3 Apr, 2019 @ 3:14pm

Version v3.64
  • Now there is a Low and a High Limit for the Auto Pause/Start feature.
    • You can find them in the 2.) Basic Configuration section.
    • The Mining pauses at the High Limit, and restarts, when the Low Limit is reached.
    • Default values are 0.9F (90%) and 0.5F (50%)
  • Minor Optimizations and Improvements
    • Spent a bunch of time testing and fixing issues.
    • In theory, there is no more issues about skipping Steps.
      • If you still find something, then please write a comment about it to the Workshop page.
      • I'm gonna keep testing, but it takes a lot of time.
    • The Rotor still can act weird sometimes, but it's a game issue.

Update: 2 Apr, 2019 @ 12:20pm

Version 3.63:
  • Components are now defined as Basic Components and Advanced Components.
  • Added new Advanced Component: Cargo Module
    • It can be any block that has inventory.
    • You can set up any number of these, by adding the Main Tag to their name.
    • If there is any detected, then their filling % is gonna be displayed.
    • If there is any, then the Auto Pause/Start feature is gonna use it as reference instead of the Drill.
  • Improvements to "Refresh" command.
    • Now you can use it safely if the script is running.
    • With this you can add Advanced Components to the system easily, without having to stop the mining.
  • ETA Improvements.
    • Estimated Time is now more accurate. ( Still not 100% )
    • Now it's refreshed with each Step, and displayed all the time.
    • It's not refreshing during Step execution, to save runtime for servers.
      ( It's still not accurate enough for that anyways... :D )
  • Changes with 2.) Basic Configuration.
    • A bit simplified descriptions for configuration options.
    • Reworked "Using Coveyor Arm or similar structure" option.
      • Now it's way easier to set up.

Update: 30 Mar, 2019 @ 1:26am

Version v3.62
  • Changes to Show Advanced Data feature
    • The advanced data in the detailed info is changed (now there is more data shown)
    • Now, if an LCD/Text Panel is connected, it also shows the advanced data.
    • This feature is even less recommended for servers.
  • The Share Inertia Tensor option now applies to the Rotor as well.
  • Now the script behaves way more stable, when the Rotor decides to act unpredictably.
    • Sometimes the Rotor does strange things. It's a game thing.
    • This could caused the script to skip a rotor step entirely.
    • Now there are some safety nets to prevent that.
  • Fixed a bug that could caused the system to forgot how much the Horizontal Pistons should extend.